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added self.texture_list for mod makers
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api.lua
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api.lua
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-- Mobs Api (5th September 2016)
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-- Mobs Api (26th September 2016)
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mobs = {}
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mobs = {}
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mobs.mod = "redo"
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mobs.mod = "redo"
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@ -2333,6 +2333,7 @@ minetest.register_entity(name, {
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health = 0,
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health = 0,
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reach = def.reach or 3,
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reach = def.reach or 3,
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htimer = 0,
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htimer = 0,
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texture_list = def.textures,
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child_texture = def.child_texture,
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child_texture = def.child_texture,
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docile_by_day = def.docile_by_day or false,
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docile_by_day = def.docile_by_day or false,
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time_of_day = 0.5,
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time_of_day = 0.5,
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api.txt
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api.txt
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MOB API (5th September 2016)
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MOB API (26th September 2016)
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The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
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The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
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@ -240,6 +240,8 @@ This function allows the mob to be fed the item inside self.follow be it apple,
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Useful Internal Variables
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Useful Internal Variables
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'self.health' contains current health of mob
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'self.health' contains current health of mob
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'self.texture_list' contains list of all mob textures
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'self.child_texture' contains mob child texture when growing up
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'self.base_texture' contains current skin texture which was randomly selected from textures list
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'self.base_texture' contains current skin texture which was randomly selected from textures list
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'self.gotten' true when sheep have been sheared or cows have been milked, a toggle switch which can be used for many functions
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'self.gotten' true when sheep have been sheared or cows have been milked, a toggle switch which can be used for many functions
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'self.child' true when mob is currently a child (when two mobs have bred and current mob is the outcome)
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'self.child' true when mob is currently a child (when two mobs have bred and current mob is the outcome)
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