hopefully fixed death animation crash when player away

This commit is contained in:
TenPlus1 2021-01-08 10:16:33 +00:00
parent 55eb893a9a
commit 622abd1486
1 changed files with 6 additions and 2 deletions

View File

@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20210107",
version = "20210108",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@ -910,6 +910,7 @@ function mob_class:check_for_death(cmi_cause)
local rot = self.animation.die_rotate and 5
self.attack = nil
self.following = nil
self.v_start = false
self.timer = 0
self.blinktimer = 0
@ -917,7 +918,7 @@ function mob_class:check_for_death(cmi_cause)
self.state = "die"
self.object:set_properties({
pointable = false, collide_with_objects = false,
automatic_rotate = rot,
automatic_rotate = rot, static_save = false
})
self:set_velocity(0)
self:set_animation("die")
@ -3074,6 +3075,7 @@ function mob_class:mob_staticdata()
if t ~= "function"
and t ~= "nil"
and t ~= "userdata"
and _ ~= "object"
and _ ~= "_cmi_components" then
tmp[_] = self[_]
end
@ -3326,6 +3328,8 @@ function mob_class:on_step(dtime, moveresult)
}}
}]]
if self.state == "die" then return end ----------------
if use_cmi then
cmi.notify_step(self.object, dtime)
end