mirror of
https://codeberg.org/tenplus1/mobs_redo.git
synced 2024-11-13 05:50:17 +01:00
add mob height check for glitching through blocks
This commit is contained in:
parent
f131806008
commit
6670938c3d
13
api.lua
13
api.lua
|
@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
|
|||
|
||||
mobs = {
|
||||
mod = "redo",
|
||||
version = "20210601",
|
||||
version = "20210610",
|
||||
intllib = S,
|
||||
invis = minetest.global_exists("invisibility") and invisibility or {}
|
||||
}
|
||||
|
@ -3553,6 +3553,13 @@ function mobs:register_mob(name, def)
|
|||
|
||||
mobs.spawning_mobs[name] = {}
|
||||
|
||||
local collisionbox = def.collisionbox or {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25}
|
||||
|
||||
-- quick fix to stop mobs glitching through nodes if too small
|
||||
if -collisionbox[2] + collisionbox[5] < 1.01 then
|
||||
collisionbox[5] = collisionbox[2] + 0.99
|
||||
end
|
||||
|
||||
minetest.register_entity(name, setmetatable({
|
||||
|
||||
stepheight = def.stepheight,
|
||||
|
@ -3574,8 +3581,8 @@ minetest.register_entity(name, setmetatable({
|
|||
lifetimer = def.lifetimer,
|
||||
hp_min = max(1, (def.hp_min or 5) * difficulty),
|
||||
hp_max = max(1, (def.hp_max or 10) * difficulty),
|
||||
collisionbox = def.collisionbox,
|
||||
selectionbox = def.selectionbox or def.collisionbox,
|
||||
collisionbox = collisionbox, --def.collisionbox,
|
||||
selectionbox = def.selectionbox or collisionbox, --def.collisionbox,
|
||||
visual = def.visual,
|
||||
visual_size = def.visual_size,
|
||||
mesh = def.mesh,
|
||||
|
|
55
mount.lua
55
mount.lua
|
@ -22,6 +22,7 @@ end
|
|||
|
||||
|
||||
local function node_is(pos)
|
||||
|
||||
local node = node_ok(pos)
|
||||
|
||||
if node.name == "air" then
|
||||
|
@ -69,6 +70,7 @@ end
|
|||
|
||||
|
||||
local function force_detach(player)
|
||||
|
||||
local attached_to = player:get_attach()
|
||||
|
||||
if not attached_to then
|
||||
|
@ -97,7 +99,9 @@ minetest.register_on_leaveplayer(function(player)
|
|||
end)
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
|
||||
local players = minetest.get_connected_players()
|
||||
|
||||
for i = 1, #players do
|
||||
force_detach(players[i])
|
||||
end
|
||||
|
@ -112,6 +116,7 @@ end)
|
|||
|
||||
-- Just for correct detaching
|
||||
local function find_free_pos(pos)
|
||||
|
||||
local check = {
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = 1, y = 1, z = 0},
|
||||
|
@ -124,10 +129,14 @@ local function find_free_pos(pos)
|
|||
}
|
||||
|
||||
for _, c in pairs(check) do
|
||||
|
||||
local npos = {x = pos.x + c.x, y = pos.y + c.y, z = pos.z + c.z}
|
||||
local node = minetest.get_node_or_nil(npos)
|
||||
|
||||
if node and node.name then
|
||||
|
||||
local def = minetest.registered_nodes[node.name]
|
||||
|
||||
if def and not def.walkable and
|
||||
def.liquidtype == "none" then
|
||||
return npos
|
||||
|
@ -141,6 +150,7 @@ end
|
|||
-------------------------------------------------------------------------------
|
||||
|
||||
function mobs.attach(entity, player)
|
||||
|
||||
entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
|
||||
entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
|
||||
entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
|
||||
|
@ -154,6 +164,7 @@ function mobs.attach(entity, player)
|
|||
|
||||
local attach_at = entity.driver_attach_at
|
||||
local eye_offset = entity.driver_eye_offset
|
||||
|
||||
entity.driver = player
|
||||
|
||||
force_detach(player)
|
||||
|
@ -170,6 +181,7 @@ function mobs.attach(entity, player)
|
|||
})
|
||||
|
||||
minetest.after(0.2, function()
|
||||
|
||||
if player and player:is_player() then
|
||||
player_api.set_animation(player, "sit", 30)
|
||||
end
|
||||
|
@ -183,9 +195,13 @@ function mobs.detach(player)
|
|||
force_detach(player)
|
||||
|
||||
minetest.after(0.1, function()
|
||||
|
||||
if player and player:is_player() then
|
||||
|
||||
local pos = find_free_pos(player:get_pos())
|
||||
|
||||
pos.y = pos.y + 0.5
|
||||
|
||||
player:set_pos(pos)
|
||||
end
|
||||
end)
|
||||
|
@ -193,8 +209,8 @@ end
|
|||
|
||||
|
||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
local yaw = entity.object:get_yaw() or 0
|
||||
|
||||
local yaw = entity.object:get_yaw() or 0
|
||||
local rot_view = 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
|
@ -208,14 +224,17 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
|
||||
-- process controls
|
||||
if entity.driver then
|
||||
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
|
||||
-- move forwards
|
||||
if ctrl.up then
|
||||
|
||||
entity.v = entity.v + entity.accel / 10
|
||||
|
||||
-- move backwards
|
||||
elseif ctrl.down then
|
||||
|
||||
if entity.max_speed_reverse == 0 and entity.v == 0 then
|
||||
return
|
||||
end
|
||||
|
@ -225,7 +244,9 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
|
||||
-- mob rotation
|
||||
local horz
|
||||
|
||||
if entity.alt_turn == true then
|
||||
|
||||
horz = yaw
|
||||
|
||||
if ctrl.left then
|
||||
|
@ -243,21 +264,29 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
if can_fly then
|
||||
-- fly up
|
||||
if ctrl.jump then
|
||||
|
||||
velo.y = velo.y + 1
|
||||
|
||||
if velo.y > entity.accel then velo.y = entity.accel end
|
||||
|
||||
elseif velo.y > 0 then
|
||||
|
||||
velo.y = velo.y - 0.1
|
||||
|
||||
if velo.y < 0 then velo.y = 0 end
|
||||
end
|
||||
|
||||
-- fly down
|
||||
if ctrl.sneak then
|
||||
|
||||
velo.y = velo.y - 1
|
||||
|
||||
if velo.y < -entity.accel then velo.y = -entity.accel end
|
||||
|
||||
elseif velo.y < 0 then
|
||||
|
||||
velo.y = velo.y + 0.1
|
||||
|
||||
if velo.y > 0 then velo.y = 0 end
|
||||
end
|
||||
else
|
||||
|
@ -274,6 +303,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
|
||||
-- if not moving then set animation and return
|
||||
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
if stand_anim then
|
||||
mobs:set_animation(entity, stand_anim)
|
||||
end
|
||||
|
@ -292,8 +322,10 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
entity.v = entity.v - 0.02 * s
|
||||
|
||||
if s ~= get_sign(entity.v) then
|
||||
|
||||
entity.object:set_velocity({x = 0, y = 0, z = 0})
|
||||
entity.v = 0
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
|
@ -310,6 +342,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
|
||||
-- Set position, velocity and acceleration
|
||||
local p = entity.object:get_pos()
|
||||
|
||||
if not p then return end
|
||||
|
||||
local new_acce = {x = 0, y = -9.81, z = 0}
|
||||
|
@ -320,18 +353,23 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
local v = entity.v
|
||||
|
||||
if ni == "air" then
|
||||
|
||||
if can_fly == true then
|
||||
new_acce.y = 0
|
||||
end
|
||||
|
||||
elseif ni == "liquid" or ni == "lava" then
|
||||
|
||||
if ni == "lava" and entity.lava_damage ~= 0 then
|
||||
|
||||
entity.lava_counter = (entity.lava_counter or 0) + dtime
|
||||
|
||||
if entity.lava_counter > 1 then
|
||||
|
||||
minetest.sound_play("default_punch", {
|
||||
object = entity.object,
|
||||
max_hear_distance = 5
|
||||
})
|
||||
}, true)
|
||||
|
||||
entity.object:punch(entity.object, 1.0, {
|
||||
full_punch_interval = 1.0,
|
||||
|
@ -343,11 +381,14 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
end
|
||||
|
||||
local terrain_type = entity.terrain_type
|
||||
|
||||
if terrain_type == 2 or terrain_type == 3 then
|
||||
|
||||
new_acce.y = 0
|
||||
p.y = p.y + 1
|
||||
|
||||
if node_is(p) == "liquid" then
|
||||
|
||||
if velo.y >= 5 then
|
||||
velo.y = 5
|
||||
elseif velo.y < 0 then
|
||||
|
@ -357,7 +398,9 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
end
|
||||
else
|
||||
if abs(velo.y) < 1 then
|
||||
|
||||
local pos = entity.object:get_pos()
|
||||
|
||||
if not pos then return end
|
||||
|
||||
pos.y = floor(pos.y) + 0.5
|
||||
|
@ -371,6 +414,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
end
|
||||
|
||||
local new_velo = get_velocity(v, yaw - rot_view, velo.y)
|
||||
|
||||
new_acce.y = new_acce.y + acce_y
|
||||
|
||||
entity.object:set_velocity(new_velo)
|
||||
|
@ -382,6 +426,7 @@ end
|
|||
|
||||
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
|
||||
local ctrl = entity.driver:get_player_control()
|
||||
local velo = entity.object:get_velocity()
|
||||
local dir = entity.driver:get_look_dir()
|
||||
|
@ -397,6 +442,7 @@ if not ctrl or not velo then return end
|
|||
})
|
||||
|
||||
elseif ctrl.down then
|
||||
|
||||
entity.object:set_velocity({
|
||||
x = -dir.x * speed,
|
||||
y = dir.y * speed + 2,
|
||||
|
@ -411,6 +457,7 @@ if not ctrl or not velo then return end
|
|||
|
||||
-- firing arrows
|
||||
if ctrl.LMB and ctrl.sneak and shoots then
|
||||
|
||||
local pos = entity.object:get_pos()
|
||||
local obj = minetest.add_entity({
|
||||
x = pos.x + 0 + dir.x * 2.5,
|
||||
|
@ -418,11 +465,15 @@ if not ctrl or not velo then return end
|
|||
z = pos.z + 0 + dir.z * 2.5}, arrow)
|
||||
|
||||
local ent = obj:get_luaentity()
|
||||
|
||||
if ent then
|
||||
|
||||
ent.switch = 1 -- for mob specific arrows
|
||||
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
|
||||
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
|
||||
|
||||
yaw = entity.driver:get_look_horizontal()
|
||||
|
||||
obj:set_yaw(yaw + pi / 2)
|
||||
obj:set_velocity(vec)
|
||||
else
|
||||
|
|
Loading…
Reference in New Issue
Block a user