tweak damage and protectors

This commit is contained in:
TenPlus1 2021-04-05 08:52:48 +01:00
parent 246b2769f7
commit 6750d176ee
2 changed files with 59 additions and 35 deletions

89
api.lua
View File

@ -8,12 +8,12 @@ local use_cmi = minetest.global_exists("cmi")
mobs = { mobs = {
mod = "redo", mod = "redo",
version = "20210404", version = "20210405",
intllib = S, intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {} invis = minetest.global_exists("invisibility") and invisibility or {}
} }
-- localize math functions -- localize common functions
local pi = math.pi local pi = math.pi
local square = math.sqrt local square = math.sqrt
local sin = math.sin local sin = math.sin
@ -112,7 +112,8 @@ local mob_class = {
light_damage_min = 14, light_damage_min = 14,
light_damage_max = 15, light_damage_max = 15,
water_damage = 0, water_damage = 0,
lava_damage = 0, lava_damage = 4,
fire_damage = 4,
air_damage = 0, air_damage = 0,
suffocation = 2, suffocation = 2,
fall_damage = 1, fall_damage = 1,
@ -983,7 +984,12 @@ local is_node_dangerous = function(self, nodename)
end end
if self.lava_damage > 0 if self.lava_damage > 0
and minetest.get_item_group(nodename, "igniter") ~= 0 then and minetest.get_item_group(nodename, "lava") ~= 0 then
return true
end
if self.fire_damage > 0
and minetest.get_item_group(nodename, "fire") ~= 0 then
return true return true
end end
@ -1069,37 +1075,47 @@ function mob_class:do_env_damage()
local nodef = minetest.registered_nodes[self.standing_in] local nodef = minetest.registered_nodes[self.standing_in]
-- water -- water
if self.water_damage and nodef.groups.water then if self.water_damage ~= 0
and nodef.groups.water then
if self.water_damage ~= 0 then self.health = self.health - self.water_damage
self.health = self.health - self.water_damage effect(pos, 5, "bubble.png", nil, nil, 1, nil)
effect(pos, 5, "bubble.png", nil, nil, 1, nil) if self:check_for_death({type = "environment",
pos = pos, node = self.standing_in}) then
if self:check_for_death({type = "environment", return true
pos = pos, node = self.standing_in}) then
return true
end
end end
-- ignition source (fire or lava) -- lava damage
elseif self.lava_damage and nodef.groups.igniter then elseif self.lava_damage ~= 0
and nodef.groups.lava then
if self.lava_damage ~= 0 then self.health = self.health - self.lava_damage
self.health = self.health - self.lava_damage effect(pos, 15, "fire_basic_flame.png", 1, 5, 1, 0.2, 15, true)
effect(pos, 15, "fire_basic_flame.png", 1, 5, 1, 0.2, 15, true) if self:check_for_death({type = "environment", pos = pos,
node = self.standing_in, hot = true}) then
if self:check_for_death({type = "environment", pos = pos, return true
node = self.standing_in, hot = true}) then
return true
end
end end
-- damage_per_second node check -- fire damage
elseif nodef.damage_per_second ~= 0 then elseif self.fire_damage ~= 0
and nodef.groups.fire then
self.health = self.health - self.fire_damage
effect(pos, 15, "fire_basic_flame.png", 1, 5, 1, 0.2, 15, true)
if self:check_for_death({type = "environment", pos = pos,
node = self.standing_in, hot = true}) then
return true
end
-- damage_per_second node check (not fire and lava)
elseif nodef.damage_per_second ~= 0
and nodef.groups.lava == 0 and nodef.groups.fire == 0 then
self.health = self.health - nodef.damage_per_second self.health = self.health - nodef.damage_per_second
@ -2777,13 +2793,18 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
if self.protected then if self.protected then
-- did player hit mob and if so is it in protected area -- did player hit mob and if so is it in protected area
if hitter:is_player() and if hitter:is_player() then
minetest.is_protected(self.object:get_pos(), hitter:get_player_name() ) then
minetest.chat_send_player(hitter:get_player_name(), local player_name = hitter:get_player_name()
S("Mob has been protected!"))
return true if player_name ~= self.owner
and minetest.is_protected(self.object:get_pos(), player_name) then
minetest.chat_send_player(hitter:get_player_name(),
S("Mob has been protected!"))
return true
end
-- if protection is on level 2 then dont let arrows harm mobs -- if protection is on level 2 then dont let arrows harm mobs
elseif self.protected == 2 then elseif self.protected == 2 then
@ -2830,7 +2851,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
end end
damage = damage + (tool_capabilities.damage_groups[group] or 0) damage = damage + (tool_capabilities.damage_groups[group] or 0)
* tmp * ((armor[group] or 0) / 100.0) * tmp * ((armor[group] or 0) / 100.0)
end end
end end
@ -3167,8 +3188,7 @@ function mob_class:mob_activate(staticdata, def, dtime)
def.textures = {def.textures} def.textures = {def.textures}
end end
self.base_texture = def.textures and self.base_texture = def.textures and def.textures[random(#def.textures)]
def.textures[random(#def.textures)]
self.base_mesh = def.mesh self.base_mesh = def.mesh
self.base_size = self.visual_size self.base_size = self.visual_size
self.base_colbox = self.collisionbox self.base_colbox = self.collisionbox
@ -3575,6 +3595,7 @@ minetest.register_entity(name, setmetatable({
light_damage_max = def.light_damage_max, light_damage_max = def.light_damage_max,
water_damage = def.water_damage, water_damage = def.water_damage,
lava_damage = def.lava_damage, lava_damage = def.lava_damage,
fire_damage = def.fire_damage,
air_damage = def.air_damage, air_damage = def.air_damage,
suffocation = def.suffocation, suffocation = def.suffocation,
fall_damage = def.fall_damage, fall_damage = def.fall_damage,
@ -4606,7 +4627,7 @@ function mobs:protect(self, clicker)
if tool_name == "mobs:protector" then if tool_name == "mobs:protector" then
self.protected = true self.protected = true
else else
self.protected = 2 self.protected = 2 ; self.fire_damage = 0
end end
local pos = self.object:get_pos() local pos = self.object:get_pos()

View File

@ -66,7 +66,10 @@ functions needed for the mob to work properly which contains the following:
water. water.
'air_damage' holds damage per second inflicted to mob when standing in air. 'air_damage' holds damage per second inflicted to mob when standing in air.
'lava_damage' holds the damage per second inflicted to mobs when standing 'lava_damage' holds the damage per second inflicted to mobs when standing
in lava or fire or an ignition source. in lava.
'fire_damage' holds the damage per second inflicted to mobs when standing
in fire.
'light_damage' holds the damage per second inflicted to mobs when light 'light_damage' holds the damage per second inflicted to mobs when light
level is between the min and max values below level is between the min and max values below
'light_damage_min' minimum light value when mob is affected (default: 14) 'light_damage_min' minimum light value when mob is affected (default: 14)