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Fix on_punch damage returns (thanks OgelGames)

master
TenPlus1 2 days ago
parent
commit
67e4ede31b
1 changed files with 7 additions and 7 deletions
  1. +7
    -7
      api.lua

+ 7
- 7
api.lua View File

@@ -9,7 +9,7 @@ local use_cmi = minetest.global_exists("cmi")

mobs = {
mod = "redo",
version = "20200905",
version = "20200916",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@@ -2685,20 +2685,20 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)

-- mob health check
if self.health <= 0 then
return
return true
end

-- custom punch function
if self.do_punch
and self:do_punch(hitter, tflp, tool_capabilities, dir) == false then
return
return true
end

-- error checking when mod profiling is enabled
if not tool_capabilities then
minetest.log("warning",
"[mobs] Mod profiling enabled, damage not enabled")
return
return true
end

-- is mob protected?
@@ -2709,7 +2709,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
minetest.chat_send_player(hitter:get_player_name(),
S("Mob has been protected!"))

return
return true
end

local weapon = hitter:get_wielded_item()
@@ -2770,7 +2770,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
if use_cmi
and cmi.notify_punch(
self.object, hitter, tflp, tool_capabilities, dir, damage) then
return
return true
end

-- add weapon wear
@@ -2875,7 +2875,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
local v = self.object:get_velocity()

-- sanity check
if not v then return end
if not v then return true end

local kb = damage or 1
local up = 2


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