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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-12-24 09:40:21 +01:00

Fix on_punch damage returns (thanks OgelGames)

This commit is contained in:
TenPlus1 2020-09-16 12:04:03 +01:00
parent 3009da0efe
commit 67e4ede31b

14
api.lua
View File

@ -9,7 +9,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = { mobs = {
mod = "redo", mod = "redo",
version = "20200905", version = "20200916",
intllib = S, intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {} invis = minetest.global_exists("invisibility") and invisibility or {}
} }
@ -2685,20 +2685,20 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
-- mob health check -- mob health check
if self.health <= 0 then if self.health <= 0 then
return return true
end end
-- custom punch function -- custom punch function
if self.do_punch if self.do_punch
and self:do_punch(hitter, tflp, tool_capabilities, dir) == false then and self:do_punch(hitter, tflp, tool_capabilities, dir) == false then
return return true
end end
-- error checking when mod profiling is enabled -- error checking when mod profiling is enabled
if not tool_capabilities then if not tool_capabilities then
minetest.log("warning", minetest.log("warning",
"[mobs] Mod profiling enabled, damage not enabled") "[mobs] Mod profiling enabled, damage not enabled")
return return true
end end
-- is mob protected? -- is mob protected?
@ -2709,7 +2709,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
minetest.chat_send_player(hitter:get_player_name(), minetest.chat_send_player(hitter:get_player_name(),
S("Mob has been protected!")) S("Mob has been protected!"))
return return true
end end
local weapon = hitter:get_wielded_item() local weapon = hitter:get_wielded_item()
@ -2770,7 +2770,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
if use_cmi if use_cmi
and cmi.notify_punch( and cmi.notify_punch(
self.object, hitter, tflp, tool_capabilities, dir, damage) then self.object, hitter, tflp, tool_capabilities, dir, damage) then
return return true
end end
-- add weapon wear -- add weapon wear
@ -2875,7 +2875,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
local v = self.object:get_velocity() local v = self.object:get_velocity()
-- sanity check -- sanity check
if not v then return end if not v then return true end
local kb = damage or 1 local kb = damage or 1
local up = 2 local up = 2