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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-11-14 14:30:19 +01:00

add 'homing' setting to mob definition so that arrows can follow player when visible.

This commit is contained in:
tenplus1 2023-11-16 10:00:10 +00:00
parent d1f23e8ed8
commit 682d76d7b3
2 changed files with 27 additions and 2 deletions

26
api.lua
View File

@ -11,7 +11,7 @@ local use_mc2 = minetest.get_modpath("mcl_core")
-- Global
mobs = {
mod = "redo",
version = "20231111",
version = "20231116",
translate = S,
invis = minetest.global_exists("invisibility") and invisibility or {},
node_snow = minetest.registered_aliases["mapgen_snow"]
@ -2653,6 +2653,12 @@ function mob_class:do_states(dtime)
ent.switch = 1
ent.owner_id = tostring(self.object) -- add unique owner id to arrow
-- setup homing arrow and target
if self.homing then
ent._target = self.attack
ent.homing = true
end
-- offset makes shoot aim accurate
vec.y = vec.y + self.shoot_offset
vec.x = vec.x * (v / amount)
@ -3593,6 +3599,7 @@ minetest.register_entity(":" .. name, setmetatable({
arrow = def.arrow,
arrow_override = def.arrow_override,
shoot_interval = def.shoot_interval,
homing = def.homing,
sounds = def.sounds,
animation = def.animation,
follow = def.follow,
@ -4224,6 +4231,23 @@ function mobs:register_arrow(name, def)
end
end
-- make homing arrows follow target if seen
if self.homing and self._target then
local p = self._target:get_pos()
if p then
if minetest.line_of_sight(self.object:get_pos(), p) then
self.object:set_velocity(
vector.direction(self.object:get_pos(), p) * self.velocity)
end
else
self._target = nil
end
end
if self.hit_player or self.hit_mob or self.hit_object then
for _,player in pairs(minetest.get_objects_inside_radius(pos, 1.0)) do

View File

@ -148,8 +148,9 @@ functions needed for the mob to work properly which contains the following:
'dogshoot_count2_max' contains how many seconds before switching from shoot
to dogfight.
'shoot_interval' has the number of seconds between shots.
'shoot_offset' holds the y position added as to where the
'shoot_offset' holds the y position added as to where the
arrow/fireball appears on mob.
'homing' When True arrows will follow player when visible.
'specific_attack' has a table of entity names that mob can also attack
e.g. {"player", "mobs_animal:chicken"}.
'friendly_fire` when set to false, mobs will not be able to harm other