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code tidy
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13
api.lua
13
api.lua
@ -1,5 +1,5 @@
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-- Mobs Api (29th March 2017)
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-- Mobs Api (30th March 2017)
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mobs = {}
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mobs.mod = "redo"
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@ -933,10 +933,10 @@ function smart_mobs(self, s, p, dist, dtime)
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-- lets make way by digging/building if not accessible
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if self.pathfinding == 2 then
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-- add block and remove one block above so
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-- there is room to jump if needed
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-- is player higher than mob?
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if s.y < p1.y then
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-- build upwards
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if not minetest.is_protected(s, "") then
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local ndef1 = minetest.registered_nodes[self.standing_in]
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@ -952,9 +952,10 @@ function smart_mobs(self, s, p, dist, dtime)
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-- assume mob is 2 blocks high so it digs above its head
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s.y = s.y + sheight
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-- remove one block above to make room to jump
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if not minetest.is_protected(s, "") then
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local node1 = node_ok(s, "air").name -- minetest.get_node(s).name
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local node1 = node_ok(s, "air").name
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local ndef1 = minetest.registered_nodes[node1]
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if node1 ~= "air"
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@ -983,7 +984,7 @@ function smart_mobs(self, s, p, dist, dtime)
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if not minetest.is_protected(p1, "") then
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local node1 = node_ok(p1, "air").name -- minetest.get_node(p1).name
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local node1 = node_ok(p1, "air").name
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local ndef1 = minetest.registered_nodes[node1]
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if node1 ~= "air"
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@ -997,7 +998,7 @@ function smart_mobs(self, s, p, dist, dtime)
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end
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p1.y = p1.y + 1
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node1 = node_ok(p1, "air").name -- minetest.get_node(p1).name
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node1 = node_ok(p1, "air").name
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ndef1 = minetest.registered_nodes[node1]
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if node1 ~= "air"
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