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change so only players can push mobs
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parent
c023ecc36f
commit
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10
api.lua
10
api.lua
@ -8,7 +8,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mobs = {
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mod = "redo",
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mod = "redo",
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version = "20210411",
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version = "20210418",
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intllib = S,
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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}
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@ -224,10 +224,10 @@ function mob_class:collision()
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, width)) do
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for _,object in ipairs(minetest.get_objects_inside_radius(pos, width)) do
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if object:is_player()
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if object:is_player() then
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or (object:get_luaentity()
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-- or (object:get_luaentity()
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and object:get_luaentity()._cmi_is_mob == true
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-- and object:get_luaentity()._cmi_is_mob == true
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and object ~= self.object) then
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-- and object ~= self.object) then
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local pos2 = object:get_pos()
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local pos2 = object:get_pos()
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local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
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local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
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