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add animation nil check
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4
api.lua
4
api.lua
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@ -25,7 +25,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20230304",
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version = "20230311",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -3018,7 +3018,7 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
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-- turn mob on knockback and play run/walk animation
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self:set_yaw((random(0, 360) - 180) / 180 * pi, 12)
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if self.animation.run_end then
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if self.animation and self.animation.run_end then
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self:set_animation("run")
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else
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self:set_animation("walk")
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