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have protection check right before spawning mob
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parent
e23f47922b
commit
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14
api.lua
14
api.lua
@ -3270,13 +3270,6 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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return
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end
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-- mobs cannot spawn in protected areas when enabled
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if not spawn_protected
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and minetest.is_protected(pos, "") then
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--print ("--- inside protected area", name)
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return
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end
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-- only spawn away from player
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local objs = minetest.get_objects_inside_radius(pos, 10)
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@ -3302,6 +3295,13 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light,
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end
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end
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-- mobs cannot spawn in protected areas when enabled
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if not spawn_protected
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and minetest.is_protected(pos, "") then
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--print ("--- inside protected area", name)
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return
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end
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-- spawn mob half block higher than ground
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pos.y = pos.y + 0.5
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