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tidy code and bug found (thanks hamlet)
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35
api.lua
35
api.lua
@ -3,7 +3,7 @@
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20180604"
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mobs.version = "20180617"
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-- Intllib
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@ -1446,7 +1446,7 @@ local npc_attack = function(self)
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return
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end
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local p, sp, obj, min_player
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local p, sp, obj, min_player, dist
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local s = self.object:get_pos()
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local min_dist = self.view_range + 1
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local objs = minetest.get_objects_inside_radius(s, self.view_range)
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@ -2355,7 +2355,7 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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if self.do_punch then
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-- when false skip going any further
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if self.do_punch(self, hitter, tflp, tool_caps, dir) == false then
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if self.do_punch(self, hitter, tflp, tool_capabilities, dir) == false then
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return
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end
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end
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@ -3333,21 +3333,20 @@ end
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-- MarkBu's spawn function
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function mobs:spawn(def)
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local name = def.name
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local nodes = def.nodes or {"group:soil", "group:stone"}
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local neighbors = def.neighbors or {"air"}
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local min_light = def.min_light or 0
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local max_light = def.max_light or 15
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local interval = def.interval or 30
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local chance = def.chance or 5000
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local active_object_count = def.active_object_count or 1
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local min_height = def.min_height or -31000
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local max_height = def.max_height or 31000
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local day_toggle = def.day_toggle
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local on_spawn = def.on_spawn
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mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, interval,
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chance, active_object_count, min_height, max_height, day_toggle, on_spawn)
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mobs:spawn_specific(
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def.name,
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def.nodes or {"group:soil", "group:stone"},
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def.neighbors or {"air"},
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def.min_light or 0,
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def.max_light or 15,
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def.interval or 30,
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def.chance or 5000,
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def.active_object_count or 1,
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def.min_height or -31000,
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def.max_height or 31000,
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def.day_toggle,
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def.on_spawn
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)
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end
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