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add "hover" animation
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parent
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14
api.lua
14
api.lua
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@ -28,7 +28,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20220421",
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version = "20220430",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -2393,7 +2393,17 @@ function mob_class:do_states(dtime)
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and self.animation
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and self.animation.fly_start
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and self.animation.fly_end then
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self:set_animation("fly")
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local def = minetest.registered_nodes[self.standing_on] or {}
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if def.walkable
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and self.animation
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and self.animation.hover_start
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and self.animation.hover_end then
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self:set_animation("hover")
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else
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self:set_animation("fly")
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end
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else
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self:set_animation("walk")
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end
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2
api.txt
2
api.txt
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@ -237,6 +237,8 @@ functions needed for the mob to work properly which contains the following:
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'die_speed'
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'die_loop' when set to false stops the animation looping.
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'die_rotate' if true mob spins during death animation.
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'hover_start" hover animation when flying/swimming and solid node below
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'hover_end"
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Using '_loop = false' setting will stop any of the above animations from
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looping.
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