1
0
mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-06-28 06:30:18 +02:00

use tnt.boom() function instead of mobs:explosion

This commit is contained in:
TenPlus1
2017-07-08 21:11:22 +01:00
parent 7dc2d22ef6
commit 7e09281760
3 changed files with 8 additions and 118 deletions

View File

@ -90,8 +90,6 @@ This functions registers a new mob as a Minetest entity.
'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
'on_blast' is called when an explosion happens near mob when using TNT functions, parameters are (object, damage) and returns (do_damage, do_knockback, drops)
'explosion_radius' radius of explosion attack (defaults to 1)
'explosion_fire' if true, explosion will create lots of fire (default: true)
'explosion_smoke' if true, explosion creates smoke particles (default: true)
'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of a pre-defined arrow is required, see below for arrow definition.
'shoot_interval' the minimum shoot interval
'shoot_offset' +/- value to position arrow/fireball when fired