remove hardcoded unbreakable nodes from explosions

This commit is contained in:
TenPlus1 2017-07-08 16:16:03 +01:00
parent 1f800ff583
commit 7dc2d22ef6
1 changed files with 1 additions and 9 deletions

10
api.lua
View File

@ -2866,10 +2866,6 @@ end
-- set content id's
local c_air = minetest.get_content_id("air")
local c_ignore = minetest.get_content_id("ignore")
local c_obsidian = minetest.get_content_id("default:obsidian")
local c_brick = minetest.get_content_id("default:obsidianbrick")
local c_chest = minetest.get_content_id("default:chest_locked")
local c_fire = minetest.get_content_id("fire:basic_flame")
-- explosion (cannot break protected or unbreakable nodes)
function mobs:explosion(pos, radius, fire, smoke, sound)
@ -2921,11 +2917,7 @@ function mobs:explosion(pos, radius, fire, smoke, sound)
if (x * x) + (y * y) + (z * z) <= (radius * radius) + pr:next(-radius, radius)
and data[vi] ~= c_air
and data[vi] ~= c_ignore
and data[vi] ~= c_obsidian
and data[vi] ~= c_brick
and data[vi] ~= c_chest
and data[vi] ~= c_fire then
and data[vi] ~= c_ignore then
local n = node_ok(p).name
local on_blast = minetest.registered_nodes[n].on_blast