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added mobs:boom functin to replace mobs:explosion
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21
api.lua
21
api.lua
@ -1,9 +1,9 @@
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-- Mobs Api (9th July 2017)
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-- Mobs Api (13th July 2017)
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20170709"
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mobs.version = "20170713"
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-- Intllib
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@ -1694,7 +1694,8 @@ local do_states = function(self, dtime)
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self.object:remove()
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if minetest.get_modpath("tnt") and tnt and tnt.boom then
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if minetest.get_modpath("tnt") and tnt and tnt.boom
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and not minetest.is_protected(pos, "") then
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tnt.boom(pos, {
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radius = radius,
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@ -2973,14 +2974,24 @@ function mobs:register_arrow(name, def)
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end
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-- compatibility function
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function mobs:explosion(pos, radius)
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local self = {sounds = {}}
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self.sounds.explode = "tnt_explode"
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mobs:boom(self, pos, radius)
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end
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if minetest.get_modpath("tnt") and tnt and tnt.boom then
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-- make explosion with protection and tnt mod check
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function mobs:boom(self, pos, radius)
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if minetest.get_modpath("tnt") and tnt and tnt.boom
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and not minetest.is_protected(pos, "") then
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tnt.boom(pos, {
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radius = radius,
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damage_radius = radius,
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-- sound = self.sounds.explode,
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sound = self.sounds.explode,
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})
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else
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mob_sound(self, self.sounds.explode)
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11
api.txt
11
api.txt
@ -1,5 +1,5 @@
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MOB API (8th July 2017)
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MOB API (13th July 2017)
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The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
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@ -229,15 +229,14 @@ This function registers a spawn egg which can be used by admin to properly spawn
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'no_creative' when set to true this stops spawn egg appearing in creative mode for destructive mobs like Dungeon Masters
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mobs:explosion(pos, radius, fire, smoke) -- DEPRECATED!!! use tnt mod's tnt.boom function instead
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mobs:explosion(pos, radius) -- DEPRECATED!!! use mobs:boom() instead
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This function generates an explosion which removes nodes in a specific radius and replace them with fire or air. Protection nodes, obsidian and locked chests will not be destroyed although a normal chest will drop it's contents.
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mobs:boom(self, pos, radius)
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This function generates an explosion which removes nodes in a specific radius and damages any entity caught inside the blast radius. Protection will limit node destruction but not entity damage.
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'self' mob entity
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'pos' centre position of explosion
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'radius' radius of explosion (typically set to 3)
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'fire' should fire appear in explosion (1=yes, 0=no)
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'smoke' should smoke appear in explosion (1=yes, 0=no)
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'sound' sound played when mob explodes
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mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso, force_take, replacewith)
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