added nametag setting to mob registry

This commit is contained in:
TenPlus1 2017-09-05 16:32:46 +01:00
parent d28c410095
commit 80cf1ddb1c
2 changed files with 8 additions and 2 deletions

View File

@ -1,9 +1,9 @@
-- Mobs Api (1st September 2017)
-- Mobs Api (5th September 2017)
mobs = {}
mobs.mod = "redo"
mobs.version = "20170901"
mobs.version = "20170905"
-- Intllib
@ -2443,6 +2443,11 @@ local mob_activate = function(self, staticdata, def, dtime)
self.visual_size = vis_size
self.standing_in = ""
-- check existing nametag
if not self.nametag then
self.nametag = def.nametag
end
-- set anything changed above
self.object:set_properties(self)
set_yaw(self.object, (random(0, 360) - 180) / 180 * pi)

View File

@ -30,6 +30,7 @@ This functions registers a new mob as a Minetest entity.
'specific_attack' has a table of entity names that monsters can attack {"player", "mobs_animal:chicken"}
'hp_min' minimum health
'hp_max' maximum health (mob health is randomly selected between both)
'nametag' string containing name of mob to display above entity
'physical' same is in minetest.register_entity()
'collisionbox' same is in minetest.register_entity()
'visual' same is in minetest.register_entity()