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add randomly_turn setting to mob definition
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commit
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7
api.lua
7
api.lua
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@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20200701",
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version = "20200717",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -2136,7 +2136,7 @@ function mob_class:do_states(dtime)
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if self.state == "stand" then
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if random(4) == 1 then
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if self.randomly_turn and random(4) == 1 then
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local lp
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local s = self.object:get_pos()
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@ -2224,7 +2224,7 @@ function mob_class:do_states(dtime)
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yaw = self:set_yaw(yaw, 8)
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-- otherwise randomly turn
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elseif random(100) <= 30 then
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elseif self.randomly_turn and random(100) <= 30 then
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yaw = yaw + random(-0.5, 0.5)
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@ -3564,6 +3564,7 @@ minetest.register_entity(name, setmetatable({
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owner_loyal = def.owner_loyal,
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pushable = def.pushable,
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stay_near = def.stay_near,
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randomly_turn = def.randomly_turn ~= false,
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on_spawn = def.on_spawn,
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2
api.txt
2
api.txt
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@ -38,6 +38,8 @@ functions needed for the mob to work properly which contains the following:
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'stand_chance' has a 0-100 chance value your mob will stand from walking.
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'walk_chance' has a 0-100 chance value your mob will walk from standing,
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set to 0 for jumping mobs only.
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'randomly_turn' if set to false then mob will not turn to face player or
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randomly turn while walking or standing.
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'jump' when true allows your mob to jump updwards.
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'jump_height' holds the height your mob can jump, 0 to disable jumping.
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'stepheight' height of a block that your mob can easily walk up onto,
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