added pushable flag for mobs so they can be pushed by player

This commit is contained in:
TenPlus1 2018-09-14 17:13:40 +01:00
parent 82411330fc
commit 830b1698ff
2 changed files with 41 additions and 3 deletions

43
api.lua
View File

@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20180909",
version = "20180914",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {},
}
@ -108,9 +108,45 @@ local do_attack = function(self, player)
end
-- collision function borrowed amended from jordan4ibanez open_ai mod
local collision = function(self)
local pos = self.object:get_pos()
local vel = self.object:get_velocity()
local x = 0
local z = 0
local width = -self.collisionbox[1] + self.collisionbox[4] + 0.5
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, width)) do
if object:is_player()
or (object:get_luaentity()._cmi_is_mob == true and object ~= self.object) then
local pos2 = object:get_pos()
local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
local force = (width + 0.5) - vector.distance(
{x = pos.x, y = 0, z = pos.z},
{x = pos2.x, y = 0, z = pos2.z})
x = x + (vec.x * force)
z = z + (vec.z * force)
end
end
return({x,z})
end
-- move mob in facing direction
local set_velocity = function(self, v)
local c_x, c_y = 0, 0
-- can mob be pushed, if so calculate direction
if self.pushable then
c_x, c_y = unpack(collision(self))
end
-- halt mob if it has been ordered to stay
if self.order == "stand" then
self.object:set_velocity({x = 0, y = 0, z = 0})
@ -120,9 +156,9 @@ local set_velocity = function(self, v)
local yaw = (self.object:get_yaw() or 0) + self.rotate
self.object:set_velocity({
x = sin(yaw) * -v,
x = (sin(yaw) * -v) + c_x,
y = self.object:get_velocity().y,
z = cos(yaw) * v
z = (cos(yaw) * v) + c_y,
})
end
@ -3049,6 +3085,7 @@ minetest.register_entity(name, {
runaway_from = def.runaway_from,
owner_loyal = def.owner_loyal,
facing_fence = false,
pushable = def.pushable,
_cmi_is_mob = true,
on_spawn = def.on_spawn,

View File

@ -45,6 +45,7 @@ functions needed for the mob to work properly which contains the following:
'fly_in' holds the node name that the mob flies (or swims) around
in e.g. "air" or "default:water_source".
'runaway' if true causes animals to turn and run away when hit.
'pushable' when true mobs can be pushed by player or other mobs.
'view_range' how many nodes in distance the mob can see a player.
'damage' how many health points the mob does to a player or another
mob when melee attacking.