mirror of
https://codeberg.org/tenplus1/mobs_redo.git
synced 2024-12-25 18:20:20 +01:00
added pushable flag for mobs so they can be pushed by player
This commit is contained in:
parent
82411330fc
commit
830b1698ff
43
api.lua
43
api.lua
@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
|
|||||||
|
|
||||||
mobs = {
|
mobs = {
|
||||||
mod = "redo",
|
mod = "redo",
|
||||||
version = "20180909",
|
version = "20180914",
|
||||||
intllib = S,
|
intllib = S,
|
||||||
invis = minetest.global_exists("invisibility") and invisibility or {},
|
invis = minetest.global_exists("invisibility") and invisibility or {},
|
||||||
}
|
}
|
||||||
@ -108,9 +108,45 @@ local do_attack = function(self, player)
|
|||||||
end
|
end
|
||||||
|
|
||||||
|
|
||||||
|
-- collision function borrowed amended from jordan4ibanez open_ai mod
|
||||||
|
local collision = function(self)
|
||||||
|
|
||||||
|
local pos = self.object:get_pos()
|
||||||
|
local vel = self.object:get_velocity()
|
||||||
|
local x = 0
|
||||||
|
local z = 0
|
||||||
|
local width = -self.collisionbox[1] + self.collisionbox[4] + 0.5
|
||||||
|
|
||||||
|
for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, width)) do
|
||||||
|
|
||||||
|
if object:is_player()
|
||||||
|
or (object:get_luaentity()._cmi_is_mob == true and object ~= self.object) then
|
||||||
|
|
||||||
|
local pos2 = object:get_pos()
|
||||||
|
local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
|
||||||
|
local force = (width + 0.5) - vector.distance(
|
||||||
|
{x = pos.x, y = 0, z = pos.z},
|
||||||
|
{x = pos2.x, y = 0, z = pos2.z})
|
||||||
|
|
||||||
|
x = x + (vec.x * force)
|
||||||
|
z = z + (vec.z * force)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return({x,z})
|
||||||
|
end
|
||||||
|
|
||||||
|
|
||||||
-- move mob in facing direction
|
-- move mob in facing direction
|
||||||
local set_velocity = function(self, v)
|
local set_velocity = function(self, v)
|
||||||
|
|
||||||
|
local c_x, c_y = 0, 0
|
||||||
|
|
||||||
|
-- can mob be pushed, if so calculate direction
|
||||||
|
if self.pushable then
|
||||||
|
c_x, c_y = unpack(collision(self))
|
||||||
|
end
|
||||||
|
|
||||||
-- halt mob if it has been ordered to stay
|
-- halt mob if it has been ordered to stay
|
||||||
if self.order == "stand" then
|
if self.order == "stand" then
|
||||||
self.object:set_velocity({x = 0, y = 0, z = 0})
|
self.object:set_velocity({x = 0, y = 0, z = 0})
|
||||||
@ -120,9 +156,9 @@ local set_velocity = function(self, v)
|
|||||||
local yaw = (self.object:get_yaw() or 0) + self.rotate
|
local yaw = (self.object:get_yaw() or 0) + self.rotate
|
||||||
|
|
||||||
self.object:set_velocity({
|
self.object:set_velocity({
|
||||||
x = sin(yaw) * -v,
|
x = (sin(yaw) * -v) + c_x,
|
||||||
y = self.object:get_velocity().y,
|
y = self.object:get_velocity().y,
|
||||||
z = cos(yaw) * v
|
z = (cos(yaw) * v) + c_y,
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
|
|
||||||
@ -3049,6 +3085,7 @@ minetest.register_entity(name, {
|
|||||||
runaway_from = def.runaway_from,
|
runaway_from = def.runaway_from,
|
||||||
owner_loyal = def.owner_loyal,
|
owner_loyal = def.owner_loyal,
|
||||||
facing_fence = false,
|
facing_fence = false,
|
||||||
|
pushable = def.pushable,
|
||||||
_cmi_is_mob = true,
|
_cmi_is_mob = true,
|
||||||
|
|
||||||
on_spawn = def.on_spawn,
|
on_spawn = def.on_spawn,
|
||||||
|
1
api.txt
1
api.txt
@ -45,6 +45,7 @@ functions needed for the mob to work properly which contains the following:
|
|||||||
'fly_in' holds the node name that the mob flies (or swims) around
|
'fly_in' holds the node name that the mob flies (or swims) around
|
||||||
in e.g. "air" or "default:water_source".
|
in e.g. "air" or "default:water_source".
|
||||||
'runaway' if true causes animals to turn and run away when hit.
|
'runaway' if true causes animals to turn and run away when hit.
|
||||||
|
'pushable' when true mobs can be pushed by player or other mobs.
|
||||||
'view_range' how many nodes in distance the mob can see a player.
|
'view_range' how many nodes in distance the mob can see a player.
|
||||||
'damage' how many health points the mob does to a player or another
|
'damage' how many health points the mob does to a player or another
|
||||||
mob when melee attacking.
|
mob when melee attacking.
|
||||||
|
Loading…
Reference in New Issue
Block a user