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https://codeberg.org/tenplus1/mobs_redo.git
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added pushable flag for mobs so they can be pushed by player
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parent
82411330fc
commit
830b1698ff
43
api.lua
43
api.lua
@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20180909",
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version = "20180914",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {},
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}
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@ -108,9 +108,45 @@ local do_attack = function(self, player)
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end
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-- collision function borrowed amended from jordan4ibanez open_ai mod
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local collision = function(self)
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local pos = self.object:get_pos()
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local vel = self.object:get_velocity()
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local x = 0
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local z = 0
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local width = -self.collisionbox[1] + self.collisionbox[4] + 0.5
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for _,object in ipairs(minetest.env:get_objects_inside_radius(pos, width)) do
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if object:is_player()
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or (object:get_luaentity()._cmi_is_mob == true and object ~= self.object) then
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local pos2 = object:get_pos()
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local vec = {x = pos.x - pos2.x, z = pos.z - pos2.z}
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local force = (width + 0.5) - vector.distance(
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{x = pos.x, y = 0, z = pos.z},
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{x = pos2.x, y = 0, z = pos2.z})
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x = x + (vec.x * force)
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z = z + (vec.z * force)
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end
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end
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return({x,z})
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end
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-- move mob in facing direction
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local set_velocity = function(self, v)
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local c_x, c_y = 0, 0
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-- can mob be pushed, if so calculate direction
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if self.pushable then
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c_x, c_y = unpack(collision(self))
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end
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-- halt mob if it has been ordered to stay
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if self.order == "stand" then
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self.object:set_velocity({x = 0, y = 0, z = 0})
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@ -120,9 +156,9 @@ local set_velocity = function(self, v)
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local yaw = (self.object:get_yaw() or 0) + self.rotate
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self.object:set_velocity({
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x = sin(yaw) * -v,
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x = (sin(yaw) * -v) + c_x,
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y = self.object:get_velocity().y,
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z = cos(yaw) * v
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z = (cos(yaw) * v) + c_y,
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})
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end
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@ -3049,6 +3085,7 @@ minetest.register_entity(name, {
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runaway_from = def.runaway_from,
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owner_loyal = def.owner_loyal,
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facing_fence = false,
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pushable = def.pushable,
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_cmi_is_mob = true,
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on_spawn = def.on_spawn,
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1
api.txt
1
api.txt
@ -45,6 +45,7 @@ functions needed for the mob to work properly which contains the following:
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'fly_in' holds the node name that the mob flies (or swims) around
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in e.g. "air" or "default:water_source".
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'runaway' if true causes animals to turn and run away when hit.
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'pushable' when true mobs can be pushed by player or other mobs.
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'view_range' how many nodes in distance the mob can see a player.
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'damage' how many health points the mob does to a player or another
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mob when melee attacking.
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