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no drops for killing child mobs, fix base level of environ check
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15
api.lua
15
api.lua
@ -1,9 +1,9 @@
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-- Mobs Api (23rd June 2017)
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-- Mobs Api (24th June 2017)
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20170623"
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mobs.version = "20170624"
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-- Intllib
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@ -329,6 +329,9 @@ end
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-- drop items
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local item_drop = function(self, cooked)
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-- no drops for child mobs
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if self.child then return end
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local obj, item, num
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local pos = self.object:getpos()
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@ -566,8 +569,14 @@ local do_env_damage = function(self)
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if check_for_death(self, "light", {type = "light"}) then return end
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end
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local y_level = self.collisionbox[2]
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if self.child then
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y_level = self.collisionbox[2] * 0.5
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end
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-- what is mob standing in?
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pos.y = pos.y + self.collisionbox[2] + 0.25 -- foot level
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pos.y = pos.y + y_level + 0.25 -- foot level
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self.standing_in = node_ok(pos, "air").name
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-- print ("standing in " .. self.standing_in)
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