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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-01-08 08:50:20 +01:00

add mob hearing feature and self.on_sound() function

This commit is contained in:
tenplus1 2024-08-03 11:35:28 +01:00
parent ef9f492bad
commit 964451fd78
3 changed files with 88 additions and 1 deletions

76
api.lua
View File

@ -21,7 +21,7 @@ end
-- Global
mobs = {
mod = "redo",
version = "20240716",
version = "20240803",
translate = S,
invis = minetest.global_exists("invisibility") and invisibility or {},
node_snow = has(minetest.registered_aliases["mapgen_snow"])
@ -2823,6 +2823,16 @@ local tr = minetest.get_modpath("toolranks")
-- deal damage and effects when mob punched
function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
-- is punch from sound detection
if hitter == "sound" then
if self.on_sound then
self.on_sound(self, tool_capabilities) -- pass sound table to custom function
end
return true
end
-- mob health check
if self.health <= 0 then
return true
@ -3786,6 +3796,7 @@ minetest.register_entity(":" .. name, setmetatable({
do_punch = def.do_punch,
on_breed = def.on_breed,
on_grown = def.on_grown,
on_sound = def.on_sound,
on_activate = function(self, staticdata, dtime)
return self:mob_activate(staticdata, def, dtime)
@ -5045,3 +5056,66 @@ minetest.register_chatcommand("clear_mobs", {
minetest.chat_send_player(name, S("@1 mobs removed.", count))
end
})
-- Is mob hearing enabled, if so override minetest.sound_play with custom function
if settings:get_bool("mobs_can_hear") ~= false then
local old_sound_play = minetest.sound_play
minetest.sound_play = function(spec, param, eph)
local op_params = {}
-- store sound position
if param.pos then
op_params.pos = param.pos
elseif param.object then
op_params.pos = param.object:get_pos()
elseif param.to_player then
op_params.pos = minetest.get_player_by_name(param.to_player):get_pos()
end
-- store sound name and gain
if type(spec) == "string" then
op_params.sound = spec
op_params.gain = param.gain or 1.0
elseif type(spec) == "table" then
op_params.sound = spec.name
op_params.gain = spec.gain or param.gain or 1.0
end
-- store player name or object reference
if param.to_player then
op_params.player = param.to_player
elseif param.object then
op_params.object = param.object
end
-- find mobs within sounds max_hear_distance
local objs = minetest.get_objects_inside_radius(op_params.pos,
param.max_hear_distance or 32)
for n = 1, #objs do
local obj = objs[n]
if not obj:is_player() then
local ent = obj:get_luaentity()
if ent and ent._cmi_is_mob then
-- calculate loudness of sound to mob
op_params.distance = get_distance(op_params.pos, obj:get_pos())
op_params.loudness = op_params.gain / op_params.distance
-- run custom mob on_punch with sound information table
ent:on_punch("sound", 0, op_params)
end
end
end
return old_sound_play(spec, param, eph)
end
end

10
api.txt
View File

@ -345,6 +345,15 @@ enhance mob functionality and have them do many interesting things:
active and which has access to all of the self.* variables
e.g. (self.health for health or self.standing_in for node
status), return with 'false' to skip remainder of mob API.
'on_sound' (self, def) called when mob is inside the hearing distance of
a sound, passes a def table containing:
'sound' the sound being played,
'pos' position sound originated,
'gain' original gain of sound,
'distance' distance of mob from sound source,
'loudness' how loud sound is to mob when calculating gain / distance,
'player' player name sound originated,
'object' object reference sound originated
Internal Variables
@ -819,6 +828,7 @@ External Settings for "minetest.conf"
'mobs_drop_items' when false mobs no longer drop items when they die.
'mobs_griefing' when false mobs cannot break blocks when using either
pathfinding level 2, replace functions or mobs:boom
'mobs_can_hear' True by default, allows mobs to hear sound around them.
function.
'mob_nospawn_range' Minimum range a mob can spawn near player (def: 12)
'mob_active_limit' Number of active mobs in game, 0 for unlimited

View File

@ -60,6 +60,9 @@ mob_height_fix (Fix Mob Height) bool true
mob_log_spawn (Log Mob Spawning) bool false
# Mob hearing, when enabled will override minetest.sound_play for mobs to hear
mobs_can_hear (Enable Mob hearing) bool true
[Pathfinding]
# Enable pathfinding (default Enabled)
mob_pathfinding_enable (Enable pathfinding) bool true