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https://codeberg.org/tenplus1/mobs_redo.git
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add mob hearing feature and self.on_sound() function
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parent
ef9f492bad
commit
964451fd78
76
api.lua
76
api.lua
@ -21,7 +21,7 @@ end
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-- Global
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mobs = {
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mod = "redo",
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version = "20240716",
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version = "20240803",
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translate = S,
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invis = minetest.global_exists("invisibility") and invisibility or {},
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node_snow = has(minetest.registered_aliases["mapgen_snow"])
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@ -2823,6 +2823,16 @@ local tr = minetest.get_modpath("toolranks")
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-- deal damage and effects when mob punched
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function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
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-- is punch from sound detection
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if hitter == "sound" then
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if self.on_sound then
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self.on_sound(self, tool_capabilities) -- pass sound table to custom function
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end
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return true
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end
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-- mob health check
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if self.health <= 0 then
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return true
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@ -3786,6 +3796,7 @@ minetest.register_entity(":" .. name, setmetatable({
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do_punch = def.do_punch,
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on_breed = def.on_breed,
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on_grown = def.on_grown,
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on_sound = def.on_sound,
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on_activate = function(self, staticdata, dtime)
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return self:mob_activate(staticdata, def, dtime)
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@ -5045,3 +5056,66 @@ minetest.register_chatcommand("clear_mobs", {
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minetest.chat_send_player(name, S("@1 mobs removed.", count))
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end
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})
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-- Is mob hearing enabled, if so override minetest.sound_play with custom function
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if settings:get_bool("mobs_can_hear") ~= false then
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local old_sound_play = minetest.sound_play
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minetest.sound_play = function(spec, param, eph)
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local op_params = {}
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-- store sound position
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if param.pos then
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op_params.pos = param.pos
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elseif param.object then
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op_params.pos = param.object:get_pos()
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elseif param.to_player then
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op_params.pos = minetest.get_player_by_name(param.to_player):get_pos()
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end
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-- store sound name and gain
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if type(spec) == "string" then
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op_params.sound = spec
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op_params.gain = param.gain or 1.0
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elseif type(spec) == "table" then
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op_params.sound = spec.name
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op_params.gain = spec.gain or param.gain or 1.0
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end
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-- store player name or object reference
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if param.to_player then
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op_params.player = param.to_player
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elseif param.object then
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op_params.object = param.object
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end
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-- find mobs within sounds max_hear_distance
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local objs = minetest.get_objects_inside_radius(op_params.pos,
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param.max_hear_distance or 32)
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for n = 1, #objs do
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local obj = objs[n]
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if not obj:is_player() then
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local ent = obj:get_luaentity()
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if ent and ent._cmi_is_mob then
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-- calculate loudness of sound to mob
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op_params.distance = get_distance(op_params.pos, obj:get_pos())
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op_params.loudness = op_params.gain / op_params.distance
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-- run custom mob on_punch with sound information table
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ent:on_punch("sound", 0, op_params)
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end
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end
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end
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return old_sound_play(spec, param, eph)
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end
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end
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10
api.txt
10
api.txt
@ -345,6 +345,15 @@ enhance mob functionality and have them do many interesting things:
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active and which has access to all of the self.* variables
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e.g. (self.health for health or self.standing_in for node
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status), return with 'false' to skip remainder of mob API.
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'on_sound' (self, def) called when mob is inside the hearing distance of
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a sound, passes a def table containing:
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'sound' the sound being played,
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'pos' position sound originated,
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'gain' original gain of sound,
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'distance' distance of mob from sound source,
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'loudness' how loud sound is to mob when calculating gain / distance,
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'player' player name sound originated,
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'object' object reference sound originated
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Internal Variables
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@ -819,6 +828,7 @@ External Settings for "minetest.conf"
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'mobs_drop_items' when false mobs no longer drop items when they die.
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'mobs_griefing' when false mobs cannot break blocks when using either
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pathfinding level 2, replace functions or mobs:boom
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'mobs_can_hear' True by default, allows mobs to hear sound around them.
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function.
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'mob_nospawn_range' Minimum range a mob can spawn near player (def: 12)
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'mob_active_limit' Number of active mobs in game, 0 for unlimited
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@ -60,6 +60,9 @@ mob_height_fix (Fix Mob Height) bool true
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mob_log_spawn (Log Mob Spawning) bool false
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# Mob hearing, when enabled will override minetest.sound_play for mobs to hear
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mobs_can_hear (Enable Mob hearing) bool true
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[Pathfinding]
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# Enable pathfinding (default Enabled)
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mob_pathfinding_enable (Enable pathfinding) bool true
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