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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-12-24 17:50:21 +01:00

fix tnt explosion causing mobs to attack themselves

This commit is contained in:
tenplus1 2020-05-25 20:58:38 +01:00
parent d125d0a5db
commit 9dd4ac770f

View File

@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = { mobs = {
mod = "redo", mod = "redo",
version = "20200521", version = "20200525",
intllib = S, intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {} invis = minetest.global_exists("invisibility") and invisibility or {}
} }
@ -1222,7 +1222,8 @@ local entity_physics = function(pos, radius)
local ent = objs[n]:get_luaentity() local ent = objs[n]:get_luaentity()
-- punches work on entities AND players -- punches work on entities AND players
objs[n]:punch(objs[n], 1.0, { -- objs[n]:punch(objs[n], 1.0, {
objs[n]:punch(nil, 1.0, {
full_punch_interval = 1.0, full_punch_interval = 1.0,
damage_groups = {fleshy = damage}, damage_groups = {fleshy = damage},
}, pos) }, pos)