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https://codeberg.org/tenplus1/mobs_redo.git
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remove need for default mod
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parent
2535b5636e
commit
9f46182bb4
10
crafts.lua
10
crafts.lua
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@ -10,7 +10,6 @@ minetest.register_craftitem("mobs:nametag", {
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if minetest.get_modpath("dye") and minetest.get_modpath("farming") then
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minetest.register_craft({
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-- type = "shapeless",
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output = "mobs:nametag",
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recipe = {{"default:paper", "dye:black", "farming:string"}}
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})
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@ -149,7 +148,7 @@ minetest.register_craft({
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-- make sure we can register fences
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if default.register_fence then
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if minetest.get_modpath("default") and default.register_fence then
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-- mob fence (looks like normal fence but collision is 2 high)
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default.register_fence("mobs:fence_wood", {
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@ -165,6 +164,7 @@ default.register_fence("mobs:fence_wood", {
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}
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}
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})
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end
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-- mob fence top (has enlarged collisionbox to stop mobs getting over)
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minetest.register_node("mobs:fence_top", {
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@ -197,8 +197,6 @@ minetest.register_craft({
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}
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})
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end
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-- items that can be used as fuel
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minetest.register_craft({
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@ -361,9 +359,9 @@ minetest.register_node("mobs:meatblock", {
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tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
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paramtype2 = "facedir",
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groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
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sounds = default.node_sound_leaves_defaults(),
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sounds = default and default.node_sound_leaves_defaults(),
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on_place = minetest.rotate_node,
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on_use = minetest.item_eat(20),
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on_use = minetest.item_eat(20)
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})
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minetest.register_craft({
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@ -1,4 +1,4 @@
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default
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default?
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tnt?
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dye?
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farming?
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4
mod.conf
4
mod.conf
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@ -1,4 +1,4 @@
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name = mobs
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depends = default
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optional_depends = tnt, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks, pathfinder
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depends =
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optional_depends = default, tnt, dye, farming, invisibility, intllib, lucky_block, cmi, toolranks, pathfinder
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description = Adds a mob api for mods to add animals or monsters etc.
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@ -23,7 +23,7 @@ Lucky Blocks: 9
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Changelog:
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- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence), add support for MarkBu's pathfinder mod.
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- 1.55 - Add 'peaceful_player' privelage and setting so mobs don't attack specific players (thanks sfence), add support for MarkBu's pathfinder mod, remove need for default mod
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- 1.54 - Simplified animal breeding function, added editable settings (thanks Wuzzy), Child mobs now take 20 mins to grow up, reverted to simple mob spawning with setting to use area checks, on_flop added, air_damage added.
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- 1.53 - Added 'on_map_load' settings to mobs:spawn so that mobs will only spawn when new areas of map are loaded.
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- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game,
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