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mobs standing on "ignore" just wait for world to load around them
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8
api.lua
8
api.lua
@ -1,5 +1,5 @@
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-- Mobs Api (27th December 2016)
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-- Mobs Api (29th December 2016)
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mobs = {}
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mobs = {}
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mobs.mod = "redo"
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mobs.mod = "redo"
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@ -517,6 +517,12 @@ do_env_damage = function(self)
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self.standing_in = node_ok(pos, "air").name
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self.standing_in = node_ok(pos, "air").name
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--print ("standing in " .. self.standing_in)
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--print ("standing in " .. self.standing_in)
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-- don't fall when on ignore, just stand still
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if self.standing_in == "ignore" then
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self.object:setvelocity({x = 0, y = 0, z = 0})
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--print ("--- stopping on ignore")
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end
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if self.water_damage ~= 0
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if self.water_damage ~= 0
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or self.lava_damage ~= 0 then
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or self.lava_damage ~= 0 then
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