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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-11-13 05:50:17 +01:00

remove owner infotext if no owner present

This commit is contained in:
tenplus1 2022-02-05 12:25:01 +00:00
parent 18c7f0a422
commit 9f74408792
2 changed files with 10 additions and 8 deletions

View File

@ -28,7 +28,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20220120",
version = "20220205",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@ -785,7 +785,7 @@ function mob_class:update_tag()
end
self.infotext = "Health: " .. self.health .. " / " .. self.hp_max
.. "\n" .. "Owner: " .. self.owner
.. (self.owner == "" and "" or "\n" .. "Owner: " .. self.owner)
.. text
-- set changes

View File

@ -2,13 +2,13 @@
local abs, cos, floor, sin, sqrt, pi =
math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
------------------------------------------------------------------------------
--
-- Helper functions
--
local node_ok = function(pos, fallback)
fallback = fallback or mobs.fallback_node
local node = minetest.get_node_or_nil(pos)
@ -46,6 +46,7 @@ end
local function get_sign(i)
i = i or 0
if i == 0 then
@ -57,6 +58,7 @@ end
local function get_velocity(v, yaw, y)
local x = -sin(yaw) * v
local z = cos(yaw) * v
@ -92,7 +94,6 @@ local function force_detach(player)
end
-------------------------------------------------------------------------------
minetest.register_on_leaveplayer(function(player)
force_detach(player)
@ -112,7 +113,6 @@ minetest.register_on_dieplayer(function(player)
return true
end)
-------------------------------------------------------------------------------
-- Just for correct detaching
local function find_free_pos(pos)
@ -147,7 +147,6 @@ local function find_free_pos(pos)
return pos
end
-------------------------------------------------------------------------------
function mobs.attach(entity, player)
@ -192,6 +191,7 @@ end
function mobs.detach(player)
force_detach(player)
minetest.after(0.1, function()
@ -262,6 +262,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
entity.object:set_yaw(horz - entity.rotate)
if can_fly then
-- fly up
if ctrl.jump then
@ -430,11 +431,12 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
local ctrl = entity.driver:get_player_control() ; if not ctrl then return end
local velo = entity.object:get_velocity()
local dir = entity.driver:get_look_dir()
local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
local yaw = entity.driver:get_look_horizontal() + 1.57
if not ctrl or not velo then return end
if not ctrl or not velo then return end
if ctrl.up then
entity.object:set_velocity({
x = dir.x * speed,
y = dir.y * speed + 2,