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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-11-14 06:20:18 +01:00

Revert initial_properties change, breaks too many routines

This commit is contained in:
tenplus1 2023-09-26 07:48:48 +01:00
parent 55e07dbdd3
commit 9f9a522ec7
2 changed files with 4997 additions and 91 deletions

138
api.lua
View File

@ -11,7 +11,7 @@ local use_mc2 = minetest.get_modpath("mcl_core")
-- Global
mobs = {
mod = "redo",
version = "20230925",
version = "20230926",
translate = S,
invis = minetest.global_exists("invisibility") and invisibility or {},
node_snow = minetest.registered_aliases["mapgen_snow"]
@ -126,17 +126,17 @@ local creatura = minetest.get_modpath("creatura") and
mobs.mob_class = {
-- stepheight = 1.1,
stepheight = 1.1,
fly_in = "air",
owner = "",
order = "",
jump_height = 4,
lifetimer = 180, -- 3 minutes
-- physical = true,
-- collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
-- visual_size = {x = 1, y = 1},
physical = true,
collisionbox = {-0.25, -0.25, -0.25, 0.25, 0.25, 0.25},
visual_size = {x = 1, y = 1},
texture_mods = "",
-- makes_footstep_sound = false,
makes_footstep_sound = false,
view_range = 5,
walk_velocity = 1,
run_velocity = 2,
@ -733,20 +733,20 @@ local CHILD_GROW_TIME = 60 * 20 -- 20 minutes
function mob_class:update_tag()
local col
local qua = self.initial_properties.hp_max / 6
local qua = self.hp_max / 6
if self.health <= qua then
col = "#FF0000" -- (255,0,0)
col = "#FF0000"
elseif self.health <= (qua * 2) then
col = "#FF7A00" -- (255,122,0)
col = "#FF7A00"
elseif self.health <= (qua * 3) then
col = "#FFB500" -- (255,181,0)
col = "#FFB500"
elseif self.health <= (qua * 4) then
col = "#FFFF00" -- (255,255,0)
col = "#FFFF00"
elseif self.health <= (qua * 5) then
col = "#B4FF00" -- (180,255,0)
col = "#B4FF00"
elseif self.health > (qua * 5) then
col = "#00FF00" -- (0,255,0)
col = "#00FF00"
end
local text = ""
@ -767,16 +767,13 @@ function mob_class:update_tag()
end
end
self.infotext = "Health: " .. self.health .. " / " .. self.initial_properties.hp_max
self.infotext = "Health: " .. self.health .. " / " .. self.hp_max
.. (self.owner == "" and "" or "\nOwner: " .. self.owner)
.. text
-- set changes
self.object:set_properties({
nametag = self.nametag,
nametag_color = col,
infotext = self.infotext
})
nametag = self.nametag, nametag_color = col, infotext = self.infotext})
end
@ -906,8 +903,8 @@ function mob_class:check_for_death(cmi_cause)
end
-- make sure health isn't higher than max
if self.health > self.initial_properties.hp_max then
self.health = self.initial_properties.hp_max
if self.health > self.hp_max then
self.health = self.hp_max
end
self:update_tag()
@ -1746,7 +1743,7 @@ function mob_class:smart_mobs(s, p, dist, dtime)
end, self)
end
if abs(vsubtract(s, target_pos).y) > self.initial_properties.stepheight then
if abs(vsubtract(s, target_pos).y) > self.stepheight then
if height_switcher then
use_pathfind = true
@ -1792,7 +1789,7 @@ function mob_class:smart_mobs(s, p, dist, dtime)
jumpheight = min(ceil(
self.jump_height / pathfinding_max_jump), pathfinding_max_jump)
elseif self.initial_properties.stepheight > 0.5 then
elseif self.stepheight > 0.5 then
jumpheight = 1
end
@ -2962,11 +2959,9 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
-- add healthy afterglow when hit (can cause lag with larger textures)
if mob_hit_effect then
local _dtm = self.initial_properties.damage_texture_modifier
self.old_texture_mods = self.texture_mods
self.object:set_texture_mod(self.texture_mods .. _dtm)
self.object:set_texture_mod(self.texture_mods .. self.damage_texture_modifier)
minetest.after(0.3, function()
@ -3214,12 +3209,11 @@ function mob_class:mob_activate(staticdata, def, dtime)
def.textures = {def.textures}
end
self.base_texture = def.textures
and def.textures[random(#def.textures)]
self.base_texture = def.textures and def.textures[random(#def.textures)]
self.base_mesh = def.mesh
self.base_size = self.initial_properties.visual_size
self.base_colbox = self.initial_properties.collisionbox
self.base_selbox = self.initial_properties.selectionbox
self.base_size = self.visual_size
self.base_colbox = self.collisionbox
self.base_selbox = self.selectionbox
end
-- for current mobs that dont have this set
@ -3265,7 +3259,7 @@ function mob_class:mob_activate(staticdata, def, dtime)
end
if self.health == 0 then
self.health = random(self.hp_min, self.initial_properties.hp_max)
self.health = random(self.hp_min, self.hp_max)
end
-- pathfinding init
@ -3298,7 +3292,7 @@ function mob_class:mob_activate(staticdata, def, dtime)
self.standing_on = "air"
-- check for existing nametag
self.nametag = self.initial_properties.nametag or def.nametag
self.nametag = self.nametag or def.nametag
-- set anything changed above
self.object:set_properties(self)
@ -3599,44 +3593,7 @@ function mobs:register_mob(name, def)
minetest.register_entity(":" .. name, setmetatable({
initial_properties = {
hp_max = max(1, (def.hp_max or 10) * difficulty),
-- breath_max
-- zoom_fov
-- eye_height
physical = true,
-- collide_with_objects
collisionbox = collisionbox,
selectionbox = def.selectionbox or collisionbox,
-- pointable
visual = def.visual,
visual_size = def.visual_size or {x = 1, y = 1},
mesh = def.mesh,
textures = nil,
-- colors
-- use_texture_alpha
-- spritediv
-- initial_sprite_basepos
-- is_visible
make_footstep_sound = def.make_footstep_sound,
-- automatic_rotate
stepheight = def.stepheight or 1.1,
-- automatic_face_movement_dir
-- automatic_face_movement_max_rotation_per_sec
-- backface_culling
glow = def.glow,
-- nametag
-- nametag_color
-- nametag_bgcolor
-- infotext
-- static_save
damage_texture_modifier = def.damage_texture_modifier or "^[colorize:#c9900070",
-- shaded
-- show_on_minimap
},
-- stepheight = def.stepheight,
stepheight = def.stepheight,
name = name,
type = def.type,
attack_type = def.attack_type,
@ -3645,29 +3602,26 @@ minetest.register_entity(":" .. name, setmetatable({
keep_flying = def.keep_flying,
owner = def.owner,
order = def.order,
on_die = def.on_die,
on_flop = def.on_flop,
do_custom = def.do_custom,
jump_height = def.jump_height,
can_leap = def.can_leap,
drawtype = def.drawtype, -- DEPRECATED, use rotate instead
rotate = rad(def.rotate or 0), -- 0=front 90=side 180=back 270=side2
-- glow = def.glow,
glow = def.glow,
lifetimer = def.lifetimer,
hp_min = max(1, (def.hp_min or 5) * difficulty),
-- hp_max = max(1, (def.hp_max or 10) * difficulty),
-- collisionbox = collisionbox,
-- selectionbox = def.selectionbox or collisionbox,
-- visual = def.visual,
-- visual_size = def.visual_size,
-- mesh = def.mesh,
-- makes_footstep_sound = def.makes_footstep_sound,
hp_max = max(1, (def.hp_max or 10) * difficulty),
collisionbox = collisionbox, --def.collisionbox,
selectionbox = def.selectionbox or collisionbox, --def.collisionbox,
visual = def.visual,
visual_size = def.visual_size or {x = 1, y = 1},
mesh = def.mesh,
makes_footstep_sound = def.makes_footstep_sound,
view_range = def.view_range,
walk_velocity = def.walk_velocity,
run_velocity = def.run_velocity,
damage = max(0, (def.damage or 0) * difficulty),
damage_group = def.damage_group,
-- damage_texture_modifier = def.damage_texture_modifier or "^[colorize:#c9900070",
damage_texture_modifier = def.damage_texture_modifier or "^[colorize:#c9900070",
light_damage = def.light_damage,
light_damage_min = def.light_damage_min,
light_damage_max = def.light_damage_max,
@ -3734,9 +3688,13 @@ minetest.register_entity(":" .. name, setmetatable({
ignore_invisibility = def.ignore_invisibility,
messages = def.messages,
custom_attack = def.custom_attack,
on_replace = def.on_replace,
on_rightclick = def.on_rightclick,
on_die = def.on_die,
on_flop = def.on_flop,
do_custom = def.do_custom,
on_replace = def.on_replace,
custom_attack = def.custom_attack,
on_spawn = def.on_spawn,
on_blast = def.on_blast, -- class redifinition
do_punch = def.do_punch,
@ -3902,7 +3860,6 @@ function mobs:add_mob(pos, def)
end
-- and resize to half height (multiplication is faster than division)
mob:set_properties({
textures = textures,
visual_size = {
@ -4097,13 +4054,12 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
end
local ent = minetest.registered_entities[name]
local cbox = ent.initial_properties.collisionbox
-- should we check mob area for obstructions ?
if mob_area_spawn ~= true then
-- do we have enough height clearance to spawn mob?
local height = max(0, cbox[5] - cbox[2])
local height = max(0, ent.collisionbox[5] - ent.collisionbox[2])
for n = 0, floor(height) do
@ -4122,7 +4078,7 @@ function mobs:spawn_specific(name, nodes, neighbors, min_light, max_light, inter
if pos then
-- adjust for mob collision box
pos.y = pos.y + (cbox[2] * -1) - 0.4
pos.y = pos.y + (ent.collisionbox[2] * -1) - 0.4
local mob = minetest.add_entity(pos, name)
@ -4727,9 +4683,9 @@ function mobs:feed_tame(self, clicker, feed_count, breed, tame)
-- increase health
self.health = self.health + 4
if self.health >= self.initial_properties.hp_max then
if self.health >= self.hp_max then
self.health = self.initial_properties.hp_max
self.health = self.hp_max
end
self.object:set_hp(self.health)
@ -4888,7 +4844,7 @@ function mobs:alias_mob(old_name, new_name)
initial_properties = {
physical = false,
static_save = false
static_save = false,
},
on_activate = function(self, staticdata)

4950
api_WIP.lua Normal file

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