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set player visual scale when riding
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@ -135,6 +135,7 @@ function mobs.attach(entity, player)
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player:set_attach(entity.object, "", attach_at, entity.player_rotation)
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default.player_attached[player:get_player_name()] = true
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player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
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player:set_properties({visual_size = {x=1, y=1}})
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minetest.after(0.2, function()
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default.player_set_animation(player, "sit" , 30)
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