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added mob_difficulty config setting
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@ -20,7 +20,7 @@ Crafts:
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Changelog:
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- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks.
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- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks, also 'mob_difficulty' .conf setting to make mobs harder.
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- 1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code
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- 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod
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- 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :)
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