1
0
mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-06-28 14:36:03 +02:00

added mob_difficulty config setting

This commit is contained in:
TenPlus1
2016-09-28 19:27:43 +01:00
parent 5df8e9054e
commit a455395a96
3 changed files with 10 additions and 7 deletions

View File

@ -20,7 +20,7 @@ Crafts:
Changelog:
- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks.
- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks, also 'mob_difficulty' .conf setting to make mobs harder.
- 1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code
- 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod
- 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :)