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added mob_difficulty config setting
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12
api.lua
12
api.lua
@ -1,5 +1,5 @@
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-- Mobs Api (26th September 2016)
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-- Mobs Api (28th September 2016)
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mobs = {}
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mobs = {}
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mobs.mod = "redo"
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mobs.mod = "redo"
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@ -39,6 +39,7 @@ local disable_blood = minetest.setting_getbool("mobs_disable_blood")
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local creative = minetest.setting_getbool("creative_mode")
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local creative = minetest.setting_getbool("creative_mode")
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local spawn_protected = tonumber(minetest.setting_get("mobs_spawn_protected")) or 1
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local spawn_protected = tonumber(minetest.setting_get("mobs_spawn_protected")) or 1
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local remove_far = minetest.setting_getbool("remove_far_mobs")
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local remove_far = minetest.setting_getbool("remove_far_mobs")
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local difficulty = tonumber(minetest.setting_get("mob_difficulty")) or 1.0
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-- pathfinding settings
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-- pathfinding settings
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local enable_pathfinding = true
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local enable_pathfinding = true
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@ -361,7 +362,8 @@ function check_for_death(self)
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if self.on_die then
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if self.on_die then
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self.on_die(self, pos)
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self.on_die(self, pos)
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self.object:remove()
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self.object:remove()
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return true
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return true
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end
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end
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@ -2281,8 +2283,8 @@ minetest.register_entity(name, {
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drawtype = def.drawtype, -- DEPRECATED, use rotate instead
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drawtype = def.drawtype, -- DEPRECATED, use rotate instead
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rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
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rotate = math.rad(def.rotate or 0), -- 0=front, 90=side, 180=back, 270=side2
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lifetimer = def.lifetimer or 180, -- 3 minutes
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lifetimer = def.lifetimer or 180, -- 3 minutes
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hp_min = def.hp_min or 5,
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hp_min = (def.hp_min or 5) * difficulty,
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hp_max = def.hp_max or 10,
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hp_max = (def.hp_max or 10) * difficulty,
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physical = true,
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physical = true,
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collisionbox = def.collisionbox,
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collisionbox = def.collisionbox,
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visual = def.visual,
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visual = def.visual,
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@ -2292,7 +2294,7 @@ minetest.register_entity(name, {
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view_range = def.view_range or 5,
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view_range = def.view_range or 5,
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walk_velocity = def.walk_velocity or 1,
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walk_velocity = def.walk_velocity or 1,
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run_velocity = def.run_velocity or 2,
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run_velocity = def.run_velocity or 2,
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damage = def.damage or 0,
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damage = (def.damage or 0) * difficulty,
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light_damage = def.light_damage or 0,
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light_damage = def.light_damage or 0,
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water_damage = def.water_damage or 0,
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water_damage = def.water_damage or 0,
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lava_damage = def.lava_damage or 0,
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lava_damage = def.lava_damage or 0,
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3
api.txt
3
api.txt
@ -1,5 +1,5 @@
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MOB API (26th September 2016)
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MOB API (28th September 2016)
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The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
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The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
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@ -11,6 +11,7 @@ The mob api is a function that can be called on by other mods to add new animals
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'mobs_spawn_protected' if set to 1 then mobs will not spawn in protected areas (default is 0)
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'mobs_spawn_protected' if set to 1 then mobs will not spawn in protected areas (default is 0)
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'remove_far_mobs' if true then mobs that are outside players visual range will be removed (default is false)
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'remove_far_mobs' if true then mobs that are outside players visual range will be removed (default is false)
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'mobname_chance' can change specific mob chance rates or set to 0 to disable e.g. mobs_animal:cow_chance = 1000
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'mobname_chance' can change specific mob chance rates or set to 0 to disable e.g. mobs_animal:cow_chance = 1000
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'mob_difficulty' sets difficulty level (health and hit damage multiplied by this number), defaults to 1.0.
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mobs:register_mob(name, definition)
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mobs:register_mob(name, definition)
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@ -20,7 +20,7 @@ Crafts:
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Changelog:
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Changelog:
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- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks.
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- 1.31- Added 'attack_animals' and 'specific_attack' flags for custom monster attacks, also 'mob_difficulty' .conf setting to make mobs harder.
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- 1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code
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- 1.30- Added support for invisibility mod (mobs cant attack what they cant see), tweaked and tidied code
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- 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod
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- 1.29- Split original Mobs Redo into a modpack to make it easier to disable mob sets (animal, monster, npc) or simply use the Api itself for your own mod
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- 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :)
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- 1.28- New damage system added with ability for mob to be immune to weapons or healed by them :)
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