added support for raymoo's cmi mod

This commit is contained in:
TenPlus1 2017-06-18 19:21:04 +01:00
parent 54b88e25b2
commit a58299479e
3 changed files with 80 additions and 31 deletions

109
api.lua
View File

@ -1,9 +1,9 @@
-- Mobs Api (16th June 2017)
-- Mobs Api (18th June 2017)
mobs = {}
mobs.mod = "redo"
mobs.version = "20170616"
mobs.version = "20170618"
-- Intllib
@ -23,6 +23,9 @@ end
mobs.intllib = S
-- CMI support check
local use_cmi = minetest.global_exists("cmi")
-- Invisibility mod check
mobs.invis = {}
if rawget(_G, "invisibility") then
@ -370,7 +373,7 @@ end
-- check if mob is dead or only hurt
local check_for_death = function(self, cause)
local check_for_death = function(self, cause, cmi_cause)
-- has health actually changed?
if self.health == self.old_health and self.health > 0 then
@ -419,6 +422,11 @@ local check_for_death = function(self, cause)
if self.on_die then
self.on_die(self, pos)
if use_cmi then
cmi.notify_die(self.object, cmi_cause)
end
self.object:remove()
return true
@ -439,9 +447,19 @@ local check_for_death = function(self, cause)
set_animation(self, "die")
minetest.after(2, function(self)
if use_cmi then
cmi.notify_die(self.object, cmi_cause)
end
self.object:remove()
end, self)
else
if use_cmi then
cmi.notify_die(self.object, cmi_cause)
end
self.object:remove()
end
@ -499,15 +517,11 @@ local node_ok = function(pos, fallback)
local node = minetest.get_node_or_nil(pos)
if not node then
return minetest.registered_nodes[fallback]
end
if minetest.registered_nodes[node.name] then
if node and minetest.registered_nodes[node.name] then
return node
end
return minetest.registered_nodes[fallback]
return {name = fallback}
end
@ -549,7 +563,7 @@ local do_env_damage = function(self)
effect(pos, 5, "tnt_smoke.png")
if check_for_death(self, "light") then return end
if check_for_death(self, "light", {type = "light"}) then return end
end
-- what is mob standing in?
@ -577,7 +591,8 @@ local do_env_damage = function(self)
effect(pos, 5, "bubble.png", nil, nil, 1, nil)
if check_for_death(self, "water") then return end
if check_for_death(self, "water", {type = "environment",
pos = pos, node = self.standing_in}) then return end
end
-- lava or fire
@ -592,7 +607,8 @@ local do_env_damage = function(self)
effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
if check_for_death(self, "lava") then return end
if check_for_death(self, "lava", {type = "environment",
pos = pos, node = self.standing_in}) then return end
end
-- damage_per_second node check
@ -602,7 +618,8 @@ local do_env_damage = function(self)
effect(pos, 5, "tnt_smoke.png")
if check_for_death(self, "dps") then return end
if check_for_death(self, "dps", {type = "environment",
pos = pos, node = self.standing_in}) then return end
end
--- suffocation inside solid node
@ -613,10 +630,11 @@ local do_env_damage = function(self)
self.health = self.health - self.suffocation
if check_for_death(self, "suffocation") then return end
if check_for_death(self, "suffocation", {type = "environment",
pos = pos, node = self.standing_in}) then return end
end
check_for_death(self, "")
check_for_death(self, "", {type = "unknown"})
end
@ -1957,7 +1975,7 @@ local falling = function(self, pos)
effect(pos, 5, "tnt_smoke.png", 1, 2, 2, nil)
if check_for_death(self, "fall") then
if check_for_death(self, "fall", {type = "fall"}) then
return
end
end
@ -2004,18 +2022,23 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
tflp = 0.2
end
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
if use_cmi then
damage = cmi.calculate_damage(self.object, hitter, tflp, tool_capabilities, dir)
else
tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
if tmp < 0 then
tmp = 0.0
elseif tmp > 1 then
tmp = 1.0
tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
if tmp < 0 then
tmp = 0.0
elseif tmp > 1 then
tmp = 1.0
end
damage = damage + (tool_capabilities.damage_groups[group] or 0)
* tmp * ((armor[group] or 0) / 100.0)
end
damage = damage + (tool_capabilities.damage_groups[group] or 0)
* tmp * ((armor[group] or 0) / 100.0)
end
-- check for tool immunity or special damage
@ -2036,6 +2059,13 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
-- print ("Mob Damage is", damage)
if use_cmi then
local cancel = cmi.notify_punch(self.object, hitter, tflp, tool_capabilities, dir, damage)
if cancel then return end
end
-- add weapon wear
if tool_capabilities then
punch_interval = tool_capabilities.full_punch_interval or 1.4
@ -2083,11 +2113,13 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
-- exit here if dead, special item check
if weapon:get_name() == "mobs:pick_lava" then
if check_for_death(self, "lava") then
if check_for_death(self, "lava", {type = "punch",
puncher = hitter}) then
return
end
else
if check_for_death(self, "hit") then
if check_for_death(self, "hit", {type = "punch",
puncher = hitter}) then
return
end
end
@ -2220,6 +2252,10 @@ local mob_staticdata = function(self)
self.rotate = math.rad(90)
end
if use_cmi then
self.serialized_cmi_components = cmi.serialize_components(self.cmi_components)
end
local tmp = {}
for _,stat in pairs(self) do
@ -2228,7 +2264,8 @@ local mob_staticdata = function(self)
if t ~= "function"
and t ~= "nil"
and t ~= "userdata" then
and t ~= "userdata"
and _ ~= "cmi_components" then
tmp[_] = self[_]
end
end
@ -2239,7 +2276,7 @@ end
-- activate mob and reload settings
local mob_activate = function(self, staticdata, def)
local mob_activate = function(self, staticdata, def, dtime)
-- remove monsters in peaceful mode, or when no data
if (self.type == "monster" and peaceful_only) then
@ -2339,12 +2376,21 @@ local mob_activate = function(self, staticdata, def)
self.object:set_properties(self)
set_yaw(self.object, (random(0, 360) - 180) / 180 * pi)
update_tag(self)
if use_cmi then
self.cmi_components = cmi.activate_components(self.serialized_cmi_components)
cmi.notify_activate(self.object, dtime)
end
end
-- main mob function
local mob_step = function(self, dtime)
if use_cmi then
cmi.notify_step(self.object, dtime)
end
local pos = self.object:getpos()
local yaw = 0
@ -2565,6 +2611,7 @@ minetest.register_entity(name, {
attack_animals = def.attack_animals or false,
specific_attack = def.specific_attack,
owner_loyal = def.owner_loyal,
cmi_is_mob = true,
on_blast = def.on_blast or do_tnt,
@ -2572,8 +2619,8 @@ minetest.register_entity(name, {
on_punch = mob_punch,
on_activate = function(self, staticdata)
return mob_activate(self, staticdata, def)
on_activate = function(self, staticdata, dtime)
return mob_activate(self, staticdata, def, dtime)
end,
get_staticdata = function(self)

View File

@ -2,3 +2,4 @@ default
invisibility?
intllib?
lucky_block?
cmi?

View File

@ -22,6 +22,7 @@ Lucky Blocks: 9
Changelog:
- 1.37- Added support for Raymoo's CMI (common mob interface) mod: https://forum.minetest.net/viewtopic.php?f=9&t=15448
- 1.36- Death check added, if mob dies in fire/lava/with lava pick then drops are cooked
- 1.35- Added owner_loyal flag for owned mobs to attack player enemies, also fixed group_attack
- 1.34- Added function to fly mob using directional movement (thanks D00Med for flying code)