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added support for raymoo's cmi mod
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parent
54b88e25b2
commit
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109
api.lua
109
api.lua
@ -1,9 +1,9 @@
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-- Mobs Api (16th June 2017)
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-- Mobs Api (18th June 2017)
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mobs = {}
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mobs.mod = "redo"
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mobs.version = "20170616"
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mobs.version = "20170618"
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-- Intllib
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@ -23,6 +23,9 @@ end
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mobs.intllib = S
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-- CMI support check
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local use_cmi = minetest.global_exists("cmi")
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-- Invisibility mod check
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mobs.invis = {}
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if rawget(_G, "invisibility") then
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@ -370,7 +373,7 @@ end
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-- check if mob is dead or only hurt
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local check_for_death = function(self, cause)
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local check_for_death = function(self, cause, cmi_cause)
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-- has health actually changed?
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if self.health == self.old_health and self.health > 0 then
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@ -419,6 +422,11 @@ local check_for_death = function(self, cause)
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if self.on_die then
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self.on_die(self, pos)
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if use_cmi then
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cmi.notify_die(self.object, cmi_cause)
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end
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self.object:remove()
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return true
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@ -439,9 +447,19 @@ local check_for_death = function(self, cause)
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set_animation(self, "die")
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minetest.after(2, function(self)
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if use_cmi then
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cmi.notify_die(self.object, cmi_cause)
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end
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self.object:remove()
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end, self)
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else
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if use_cmi then
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cmi.notify_die(self.object, cmi_cause)
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end
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self.object:remove()
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end
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@ -499,15 +517,11 @@ local node_ok = function(pos, fallback)
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local node = minetest.get_node_or_nil(pos)
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if not node then
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return minetest.registered_nodes[fallback]
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end
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if minetest.registered_nodes[node.name] then
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if node and minetest.registered_nodes[node.name] then
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return node
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end
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return minetest.registered_nodes[fallback]
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return {name = fallback}
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end
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@ -549,7 +563,7 @@ local do_env_damage = function(self)
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effect(pos, 5, "tnt_smoke.png")
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if check_for_death(self, "light") then return end
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if check_for_death(self, "light", {type = "light"}) then return end
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end
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-- what is mob standing in?
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@ -577,7 +591,8 @@ local do_env_damage = function(self)
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effect(pos, 5, "bubble.png", nil, nil, 1, nil)
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if check_for_death(self, "water") then return end
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if check_for_death(self, "water", {type = "environment",
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pos = pos, node = self.standing_in}) then return end
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end
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-- lava or fire
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@ -592,7 +607,8 @@ local do_env_damage = function(self)
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effect(pos, 5, "fire_basic_flame.png", nil, nil, 1, nil)
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if check_for_death(self, "lava") then return end
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if check_for_death(self, "lava", {type = "environment",
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pos = pos, node = self.standing_in}) then return end
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end
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-- damage_per_second node check
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@ -602,7 +618,8 @@ local do_env_damage = function(self)
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effect(pos, 5, "tnt_smoke.png")
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if check_for_death(self, "dps") then return end
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if check_for_death(self, "dps", {type = "environment",
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pos = pos, node = self.standing_in}) then return end
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end
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--- suffocation inside solid node
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@ -613,10 +630,11 @@ local do_env_damage = function(self)
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self.health = self.health - self.suffocation
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if check_for_death(self, "suffocation") then return end
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if check_for_death(self, "suffocation", {type = "environment",
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pos = pos, node = self.standing_in}) then return end
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end
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check_for_death(self, "")
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check_for_death(self, "", {type = "unknown"})
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end
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@ -1957,7 +1975,7 @@ local falling = function(self, pos)
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effect(pos, 5, "tnt_smoke.png", 1, 2, 2, nil)
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if check_for_death(self, "fall") then
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if check_for_death(self, "fall", {type = "fall"}) then
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return
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end
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end
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@ -2004,18 +2022,23 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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tflp = 0.2
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end
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for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
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if use_cmi then
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damage = cmi.calculate_damage(self.object, hitter, tflp, tool_capabilities, dir)
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else
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tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
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for group,_ in pairs( (tool_capabilities.damage_groups or {}) ) do
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if tmp < 0 then
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tmp = 0.0
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elseif tmp > 1 then
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tmp = 1.0
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tmp = tflp / (tool_capabilities.full_punch_interval or 1.4)
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if tmp < 0 then
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tmp = 0.0
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elseif tmp > 1 then
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tmp = 1.0
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end
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damage = damage + (tool_capabilities.damage_groups[group] or 0)
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* tmp * ((armor[group] or 0) / 100.0)
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end
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damage = damage + (tool_capabilities.damage_groups[group] or 0)
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* tmp * ((armor[group] or 0) / 100.0)
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end
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-- check for tool immunity or special damage
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@ -2036,6 +2059,13 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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-- print ("Mob Damage is", damage)
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if use_cmi then
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local cancel = cmi.notify_punch(self.object, hitter, tflp, tool_capabilities, dir, damage)
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if cancel then return end
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end
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-- add weapon wear
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if tool_capabilities then
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punch_interval = tool_capabilities.full_punch_interval or 1.4
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@ -2083,11 +2113,13 @@ local mob_punch = function(self, hitter, tflp, tool_capabilities, dir)
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-- exit here if dead, special item check
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if weapon:get_name() == "mobs:pick_lava" then
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if check_for_death(self, "lava") then
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if check_for_death(self, "lava", {type = "punch",
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puncher = hitter}) then
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return
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end
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else
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if check_for_death(self, "hit") then
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if check_for_death(self, "hit", {type = "punch",
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puncher = hitter}) then
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return
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end
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end
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@ -2220,6 +2252,10 @@ local mob_staticdata = function(self)
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self.rotate = math.rad(90)
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end
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if use_cmi then
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self.serialized_cmi_components = cmi.serialize_components(self.cmi_components)
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end
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local tmp = {}
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for _,stat in pairs(self) do
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@ -2228,7 +2264,8 @@ local mob_staticdata = function(self)
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if t ~= "function"
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and t ~= "nil"
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and t ~= "userdata" then
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and t ~= "userdata"
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and _ ~= "cmi_components" then
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tmp[_] = self[_]
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end
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end
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@ -2239,7 +2276,7 @@ end
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-- activate mob and reload settings
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local mob_activate = function(self, staticdata, def)
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local mob_activate = function(self, staticdata, def, dtime)
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-- remove monsters in peaceful mode, or when no data
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if (self.type == "monster" and peaceful_only) then
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@ -2339,12 +2376,21 @@ local mob_activate = function(self, staticdata, def)
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self.object:set_properties(self)
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set_yaw(self.object, (random(0, 360) - 180) / 180 * pi)
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update_tag(self)
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if use_cmi then
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self.cmi_components = cmi.activate_components(self.serialized_cmi_components)
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cmi.notify_activate(self.object, dtime)
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end
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end
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-- main mob function
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local mob_step = function(self, dtime)
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if use_cmi then
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cmi.notify_step(self.object, dtime)
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end
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local pos = self.object:getpos()
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local yaw = 0
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@ -2565,6 +2611,7 @@ minetest.register_entity(name, {
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attack_animals = def.attack_animals or false,
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specific_attack = def.specific_attack,
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owner_loyal = def.owner_loyal,
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cmi_is_mob = true,
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on_blast = def.on_blast or do_tnt,
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@ -2572,8 +2619,8 @@ minetest.register_entity(name, {
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on_punch = mob_punch,
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on_activate = function(self, staticdata)
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return mob_activate(self, staticdata, def)
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on_activate = function(self, staticdata, dtime)
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return mob_activate(self, staticdata, def, dtime)
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end,
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get_staticdata = function(self)
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@ -2,3 +2,4 @@ default
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invisibility?
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intllib?
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lucky_block?
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cmi?
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@ -22,6 +22,7 @@ Lucky Blocks: 9
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Changelog:
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- 1.37- Added support for Raymoo's CMI (common mob interface) mod: https://forum.minetest.net/viewtopic.php?f=9&t=15448
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- 1.36- Death check added, if mob dies in fire/lava/with lava pick then drops are cooked
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- 1.35- Added owner_loyal flag for owned mobs to attack player enemies, also fixed group_attack
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- 1.34- Added function to fly mob using directional movement (thanks D00Med for flying code)
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