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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-11-13 05:50:17 +01:00

tidy and tweak code, implement sound check for mineclon*

This commit is contained in:
tenplus1 2024-08-10 13:18:57 +01:00
parent bc6b8931da
commit a8297e6a8e
8 changed files with 492 additions and 621 deletions

716
api.lua

File diff suppressed because it is too large Load Diff

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@ -1,9 +1,31 @@
local S = mobs.translate
local S = minetest.get_translator("mobs")
local FS = function(...) return minetest.formspec_escape(S(...)) end
local mc2 = minetest.get_modpath("mcl_core")
local mod_def = minetest.get_modpath("default")
-- determine which sounds to use, default or mcl_sounds
local function sound_helper(snd)
mobs[snd] = (mod_def and default[snd]) or (mc2 and mcl_sounds[snd])
or function() return {} end
end
sound_helper("node_sound_defaults")
sound_helper("node_sound_stone_defaults")
sound_helper("node_sound_dirt_defaults")
sound_helper("node_sound_sand_defaults")
sound_helper("node_sound_gravel_defaults")
sound_helper("node_sound_wood_defaults")
sound_helper("node_sound_leaves_defaults")
sound_helper("node_sound_ice_defaults")
sound_helper("node_sound_metal_defaults")
sound_helper("node_sound_water_defaults")
sound_helper("node_sound_snow_defaults")
-- helper function to add {eatable} group to food items
function mobs.add_eatable(item, hp)
local def = minetest.registered_items[item]
@ -19,6 +41,7 @@ function mobs.add_eatable(item, hp)
end
-- recipe items
local items = {
paper = mc2 and "mcl_core:paper" or "default:paper",
dye_black = mc2 and "mcl_dye:black" or "dye:black",
@ -36,8 +59,8 @@ local items = {
meat_cooked = mc2 and "mcl_mobitems:cooked_beef" or "group:food_meat",
}
-- name tag
minetest.register_craftitem("mobs:nametag", {
description = S("Name Tag") .. " " .. S("\nRight-click Mobs Redo mob to apply"),
inventory_image = "mobs_nametag.png",
@ -52,6 +75,7 @@ minetest.register_craft({
})
-- leather
minetest.register_craftitem("mobs:leather", {
description = S("Leather"),
inventory_image = "mobs_leather.png",
@ -59,6 +83,7 @@ minetest.register_craftitem("mobs:leather", {
})
-- raw meat
minetest.register_craftitem("mobs:meat_raw", {
description = S("Raw Meat"),
inventory_image = "mobs_meat_raw.png",
@ -69,6 +94,7 @@ minetest.register_craftitem("mobs:meat_raw", {
mobs.add_eatable("mobs:meat_raw", 3)
-- cooked meat
minetest.register_craftitem("mobs:meat", {
description = S("Meat"),
inventory_image = "mobs_meat.png",
@ -86,6 +112,7 @@ minetest.register_craft({
})
-- lasso
minetest.register_tool("mobs:lasso", {
description = S("Lasso (right-click animal to put in inventory)"),
inventory_image = "mobs_magic_lasso.png",
@ -104,6 +131,7 @@ minetest.register_craft({
minetest.register_alias("mobs:magic_lasso", "mobs:lasso")
-- net
minetest.register_tool("mobs:net", {
description = S("Net (right-click animal to put in inventory)"),
inventory_image = "mobs_net.png",
@ -120,6 +148,7 @@ minetest.register_craft({
})
-- shears (right click to shear animal)
minetest.register_tool("mobs:shears", {
description = S("Steel Shears (right-click to shear)"),
inventory_image = "mobs_shears.png",
@ -135,6 +164,7 @@ minetest.register_craft({
})
-- protection rune
minetest.register_craftitem("mobs:protector", {
description = S("Mob Protection Rune"),
inventory_image = "mobs_protector.png",
@ -150,7 +180,8 @@ minetest.register_craft({
}
})
-- level 2 protection rune
-- protection rune (level 2)
minetest.register_craftitem("mobs:protector2", {
description = S("Mob Protection Rune (Level 2)"),
inventory_image = "mobs_protector2.png",
@ -167,6 +198,7 @@ minetest.register_craft({
})
-- saddle
minetest.register_craftitem("mobs:saddle", {
description = S("Saddle"),
inventory_image = "mobs_saddle.png",
@ -182,29 +214,25 @@ minetest.register_craft({
}
})
-- make sure we can register fences
local mod_def = minetest.get_modpath("default")
-- register mob fence if default found
if mod_def and default.register_fence then
-- mob fence (looks like normal fence but collision is 2 high)
default.register_fence("mobs:fence_wood", {
description = S("Mob Fence"),
texture = "default_wood.png",
material = "default:fence_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = mod_def and default.node_sound_wood_defaults(),
collision_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5},
-- mob fence (looks like normal fence but collision is 2 high)
default.register_fence("mobs:fence_wood", {
description = S("Mob Fence"),
texture = "default_wood.png",
material = "default:fence_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = mobs.node_sound_wood_defaults(),
collision_box = {
type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5}}
}
}
})
})
end
-- mob fence top (has enlarged collisionbox to stop mobs getting over)
minetest.register_node("mobs:fence_top", {
description = S("Mob Fence Top"),
drawtype = "nodebox",
@ -212,19 +240,10 @@ minetest.register_node("mobs:fence_top", {
paramtype = "light",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, axey = 1},
sounds = mod_def and default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
},
collision_box = {
type = "fixed",
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
},
selection_box = {
type = "fixed",
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
}
sounds = mobs.node_sound_wood_defaults(),
node_box = {type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}},
collision_box = {type = "fixed", fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}},
selection_box = {type = "fixed", fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}}
})
minetest.register_craft({
@ -235,49 +254,15 @@ minetest.register_craft({
}
})
-- items that can be used as fuel
minetest.register_craft({
type = "fuel",
recipe = "mobs:nametag",
burntime = 3
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:lasso",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:net",
burntime = 8
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:leather",
burntime = 4
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:saddle",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:fence_wood",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:fence_top",
burntime = 2
})
minetest.register_craft({type = "fuel", recipe = "mobs:nametag", burntime = 3})
minetest.register_craft({type = "fuel", recipe = "mobs:lasso", burntime = 7})
minetest.register_craft({type = "fuel", recipe = "mobs:net", burntime = 8})
minetest.register_craft({type = "fuel", recipe = "mobs:leather", burntime = 4})
minetest.register_craft({type = "fuel", recipe = "mobs:saddle", burntime = 7})
minetest.register_craft({type = "fuel", recipe = "mobs:fence_wood", burntime = 7})
minetest.register_craft({type = "fuel", recipe = "mobs:fence_top", burntime = 2})
-- this tool spawns same mob and adds owner, protected, nametag info
@ -294,12 +279,9 @@ minetest.register_tool(":mobs:mob_reset_stick", {
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "object" then
return
end
if pointed_thing.type ~= "object" then return end
local obj = pointed_thing.ref
local control = user:get_player_control()
local sneak = control and control.sneak
@ -339,9 +321,7 @@ minetest.register_tool(":mobs:mob_reset_stick", {
-- get base texture
local bt = tex_obj:get_luaentity().base_texture[1]
if type(bt) ~= "string" then
bt = ""
end
if type(bt) ~= "string" then bt = "" end
local name = user:get_player_name()
@ -357,27 +337,18 @@ minetest.register_tool(":mobs:mob_reset_stick", {
minetest.register_on_player_receive_fields(function(player, formname, fields)
-- right-clicked with nametag and name entered?
if formname == "mobs_texture"
and fields.name
and fields.name ~= "" then
if formname == "mobs_texture" and fields.name and fields.name ~= "" then
-- does mob still exist?
if not tex_obj
or not tex_obj:get_luaentity() then
return
end
if not tex_obj or not tex_obj:get_luaentity() then return end
-- make sure nametag is being used to name mob
local item = player:get_wielded_item()
if item:get_name() ~= "mobs:mob_reset_stick" then
return
end
if item:get_name() ~= "mobs:mob_reset_stick" then return end
-- limit name entered to 64 characters long
if fields.name:len() > 64 then
fields.name = fields.name:sub(1, 64)
end
if fields.name:len() > 64 then fields.name = fields.name:sub(1, 64) end
-- update texture
local self = tex_obj:get_luaentity()
@ -391,17 +362,15 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end
end)
-- Meat Block
minetest.register_node("mobs:meatblock", {
description = S("Meat Block"),
tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
paramtype2 = "facedir",
groups = {
choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1
},
groups = {choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1},
is_ground_content = false,
sounds = mod_def and default.node_sound_leaves_defaults(),
sounds = mobs.node_sound_dirt_defaults(),
on_place = minetest.rotate_node,
on_use = minetest.item_eat(20),
_mcl_hardness = 0.8,
@ -420,15 +389,14 @@ minetest.register_craft({
})
-- Meat Block (raw)
minetest.register_node("mobs:meatblock_raw", {
description = S("Raw Meat Block"),
tiles = {"mobs_meat_raw_top.png", "mobs_meat_raw_bottom.png", "mobs_meat_raw_side.png"},
paramtype2 = "facedir",
groups = {
choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1
},
groups = {choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1},
is_ground_content = false,
sounds = mod_def and default.node_sound_leaves_defaults(),
sounds = mobs.node_sound_dirt_defaults(),
on_place = minetest.rotate_node,
on_use = minetest.item_eat(20),
_mcl_hardness = 0.8,

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@ -1,13 +1,13 @@
local path = minetest.get_modpath("mobs")
-- peaceful player privilege
-- Peaceful player privilege
minetest.register_privilege("peaceful_player", {
description = "Prevents Mobs Redo mobs from attacking player",
give_to_singleplayer = false
})
-- Fallback node
-- fallback node
minetest.register_node("mobs:fallback_node", {
description = "Fallback Node",
tiles = {"mobs_fallback.png"},
@ -16,22 +16,20 @@ minetest.register_node("mobs:fallback_node", {
drop = ""
})
-- Mob API
dofile(path .. "/api.lua")
local path = minetest.get_modpath("mobs")
-- Rideable Mobs
dofile(path .. "/mount.lua")
dofile(path .. "/api.lua") -- mob API
-- Mob Items
dofile(path .. "/crafts.lua")
dofile(path .. "/mount.lua") -- rideable mobs
-- Mob Spawner
dofile(path .. "/spawner.lua")
dofile(path .. "/crafts.lua") -- items and crafts
dofile(path .. "/spawner.lua") -- mob spawner
-- Lucky Blocks
if minetest.get_modpath("lucky_block") then
dofile(path .. "/lucky_block.lua")
end
print("[MOD] Mobs Redo loaded")

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@ -1,6 +1,7 @@
local S = minetest.get_translator("mobs")
-- add lucky blocks
lucky_block:add_blocks({
{"dro", {"mobs:meat_raw"}, 5},
@ -17,8 +18,7 @@ lucky_block:add_blocks({
{"lig"}
})
-- pint sized rune
-- pint sized rune, use on tamed mob to shrink to half-size
minetest.register_craftitem(":mobs:pint_sized_rune", {
description = S("Pint Sized Rune"),
@ -27,17 +27,13 @@ minetest.register_craftitem(":mobs:pint_sized_rune", {
on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "object" then
return
end
if pointed_thing.type ~= "object" then return end
local name = user and user:get_player_name() or ""
local tool = user and user:get_wielded_item()
local tool_name = tool:get_name()
if tool_name ~= "mobs:pint_sized_rune" then
return
end
if tool_name ~= "mobs:pint_sized_rune" then return end
local self = pointed_thing.ref:get_luaentity()
@ -82,11 +78,8 @@ minetest.register_craftitem(":mobs:pint_sized_rune", {
self.base_selbox = selbox
self.object:set_properties({
visual_size = vis_size,
collisionbox = colbox,
selectionbox = selbox
})
self.object:set_properties(
{visual_size = vis_size, collisionbox = colbox, selectionbox = selbox})
self.pint_size_potion = true
@ -100,6 +93,5 @@ minetest.register_craftitem(":mobs:pint_sized_rune", {
minetest.register_craft({
output = "lucky_block:pint_sized_rune",
recipe = {{ "lucky_block:pint_sized_potion", "mobs:protector" }}
recipe = {{"lucky_block:pint_sized_potion", "mobs:protector"}}
})

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@ -1,4 +1,4 @@
name = mobs
description = Adds a mob api for mods to add animals or monsters etc.
optional_depends = default, tnt, invisibility, lucky_block, cmi, toolranks, pathfinder, player_api, mtobjid, visual_harm_1ndicators
optional_depends = default, tnt, invisibility, lucky_block, cmi, toolranks, pathfinder, player_api, mtobjid, visual_harm_1ndicators, mcl_sounds
min_minetest_version = 5.0

110
mount.lua
View File

@ -1,8 +1,10 @@
-- lib_mount by Blert2112 (edited by TenPlus1)
local is_mc2 = minetest.get_modpath("mcl_mobs") -- MineClone2 check
-- one of these is needed to ride mobs, otherwise no riding for you
if not minetest.get_modpath("player_api") and not is_mc2 then
function mobs.attach() end
@ -14,12 +16,11 @@ if not minetest.get_modpath("player_api") and not is_mc2 then
end
-- Localise some functions
local abs, cos, floor, sin, sqrt, pi =
math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
--
-- Helper functions
--
-- helper functions
local node_ok = function(pos, fallback)
@ -27,9 +28,7 @@ local node_ok = function(pos, fallback)
local node = minetest.get_node_or_nil(pos)
if node and minetest.registered_nodes[node.name] then
return node
end
if node and minetest.registered_nodes[node.name] then return node end
return {name = fallback}
end
@ -39,9 +38,7 @@ local function node_is(entity)
if not entity.standing_on then return "other" end
if entity.standing_on == "air" then
return "air"
end
if entity.standing_on == "air" then return "air" end
if minetest.get_item_group(entity.standing_on, "lava") ~= 0 then
return "lava"
@ -61,13 +58,9 @@ end
local function get_sign(i)
i = i or 0
if not i or i == 0 then return 0 end
if i == 0 then
return 0
else
return i / abs(i)
end
return i / abs(i)
end
@ -89,9 +82,7 @@ local function force_detach(player)
local attached_to = player and player:get_attach()
if not attached_to then
return
end
if not attached_to then return end
local entity = attached_to:get_luaentity()
@ -115,11 +106,13 @@ local function force_detach(player)
player:set_properties({visual_size = {x = 1, y = 1}})
end
-- detach player on leaving
minetest.register_on_leaveplayer(function(player)
force_detach(player)
end)
-- detatch all players on shutdown
minetest.register_on_shutdown(function()
@ -130,25 +123,21 @@ minetest.register_on_shutdown(function()
end
end)
-- detatch player when dead
minetest.register_on_dieplayer(function(player)
force_detach(player)
return true
end)
-- find free position to detach player
-- Just for correct detaching
local function find_free_pos(pos)
local check = {
{x = 1, y = 0, z = 0},
{x = 1, y = 1, z = 0},
{x = -1, y = 0, z = 0},
{x = -1, y = 1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 1, z = 1},
{x = 0, y = 0, z = -1},
{x = 0, y = 1, z = -1}
{x = 1, y = 0, z = 0}, {x = 1, y = 1, z = 0}, {x = -1, y = 0, z = 0},
{x = -1, y = 1, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 1, z = 1},
{x = 0, y = 0, z = -1}, {x = 0, y = 1, z = -1}
}
for _, c in pairs(check) do
@ -169,8 +158,8 @@ local function find_free_pos(pos)
return pos
end
-- are we a real player ?
local function is_player(player)
if player and type(player) == "userdata" and minetest.is_player(player) then
@ -178,6 +167,7 @@ local function is_player(player)
end
end
-- attach player to mob entity
function mobs.attach(entity, player)
@ -190,9 +180,7 @@ function mobs.attach(entity, player)
local rot_view = 0
if entity.player_rotation.y == 90 then
rot_view = pi / 2
end
if entity.player_rotation.y == 90 then rot_view = pi / 2 end
local attach_at = entity.driver_attach_at
local eye_offset = entity.driver_eye_offset
@ -211,10 +199,7 @@ function mobs.attach(entity, player)
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
player:set_properties({
visual_size = {
x = entity.driver_scale.x,
y = entity.driver_scale.y
}
visual_size = {x = entity.driver_scale.x, y = entity.driver_scale.y}
})
minetest.after(0.2, function()
@ -232,6 +217,7 @@ function mobs.attach(entity, player)
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
end
-- detatch player from mob
function mobs.detach(player)
@ -250,15 +236,14 @@ function mobs.detach(player)
end)
end
-- ride mob like car or horse
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
local yaw = entity.object:get_yaw() or 0
local rot_view = 0
if entity.player_rotation.y == 90 then
rot_view = pi / 2
end
if entity.player_rotation.y == 90 then rot_view = pi / 2 end
local acce_y = 0
local velo = entity.object:get_velocity() ; if not velo then return end
@ -276,9 +261,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
elseif ctrl.down then -- move backwards
if entity.max_speed_reverse == 0 and entity.v == 0 then
return
end
if entity.max_speed_reverse == 0 and entity.v == 0 then return end
entity.v = entity.v - entity.accel * dtime
end
@ -290,12 +273,8 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
horz = yaw
if ctrl.left then
horz = horz + 0.05
elseif ctrl.right then
horz = horz - 0.05
end
if ctrl.left then horz = horz + 0.05
elseif ctrl.right then horz = horz - 0.05 end
else
horz = entity.driver:get_look_horizontal() or 0
end
@ -333,8 +312,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
if ctrl.jump then -- jump (only when standing on solid surface)
if velo.y == 0
and entity.standing_on ~= "air"
and entity.standing_on ~= "ignore"
and entity.standing_on ~= "air" and entity.standing_on ~= "ignore"
and minetest.get_item_group(entity.standing_on, "liquid") == 0 then
velo.y = velo.y + entity.jump_height
acce_y = acce_y + (acce_y * 3) + 1
@ -346,17 +324,13 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
-- if not moving then set animation and return
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim then
entity:set_animation(stand_anim)
end
if stand_anim then entity:set_animation(stand_anim) end
return
end
-- set moving animation
if moving_anim then
entity:set_animation(moving_anim)
end
if moving_anim then entity:set_animation(moving_anim) end
-- Stop!
local s = get_sign(entity.v)
@ -392,9 +366,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
if ni == "air" then
if can_fly == true then
new_acce.y = 0
end
if can_fly == true then new_acce.y = 0 end
elseif ni == "liquid" or ni == "lava" then
@ -441,8 +413,8 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
entity.v2 = v
end
-- fly mob in facing direction (by D00Med, edited by TenPlus1)
-- directional flying routine by D00Med (edited by TenPlus1)
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
local ctrl = entity.driver:get_player_control() ; if not ctrl then return end
@ -454,19 +426,13 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
if ctrl.up then
entity.object:set_velocity({
x = dir.x * speed,
y = dir.y * speed + 2,
z = dir.z * speed
})
entity.object:set_velocity(
{x = dir.x * speed, y = dir.y * speed + 2, z = dir.z * speed})
elseif ctrl.down then
entity.object:set_velocity({
x = -dir.x * speed,
y = dir.y * speed + 2,
z = -dir.z * speed
})
entity.object:set_velocity(
{x = -dir.x * speed, y = dir.y * speed + 2, z = -dir.z * speed})
elseif not ctrl.down or ctrl.up or ctrl.jump then
entity.object:set_velocity({x = 0, y = -2, z = 0})
@ -501,11 +467,9 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
end
end
-- change animation if stopped
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
entity:set_animation(stand_anim)
entity:set_animation(stand_anim) -- stopped animation
else
-- moving animation
entity:set_animation(moving_anim)
entity:set_animation(moving_anim) -- moving animation
end
end

View File

@ -66,8 +66,6 @@ mobs_can_hear (Enable Mob hearing) bool true
[Pathfinding]
# Enable pathfinding (default Enabled)
mob_pathfinding_enable (Enable pathfinding) bool true
# Use pathfinder mod if available (default Enabled)
mob_pathfinder_enable (Use pathfinder mod if available) bool true
# How long before stuck mobs starts searching (default 3.0)
mob_pathfinding_stuck_timeout (How long before stuck mobs start searching) float 3.0
# How long will mob follow path before giving up (default 5.0)

View File

@ -1,8 +1,9 @@
local S = mobs.translate
local S = minetest.get_translator("mobs")
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
-- helper functions
-- are we a real player ?
local function is_player(player)
if player and type(player) == "userdata" and minetest.is_player(player) then
@ -21,8 +22,8 @@ local get_distance = function(a, b)
return square(x * x + y * y + z * z)
end
-- mob spawner
local spawner_default = "mobs_animal:pumba 10 15 0 0 0"
minetest.register_node("mobs:spawner", {
@ -35,6 +36,7 @@ minetest.register_node("mobs:spawner", {
is_ground_content = false,
_mcl_hardness = 1,
_mcl_blast_resistance = 5,
sounds = mobs.node_sound_stone_defaults(),
on_construct = function(pos)
@ -56,16 +58,12 @@ minetest.register_node("mobs:spawner", {
on_right_click = function(pos, placer)
if minetest.is_protected(pos, placer:get_player_name()) then
return
end
if minetest.is_protected(pos, placer:get_player_name()) then return end
end,
on_receive_fields = function(pos, formname, fields, sender)
if not fields.text or fields.text == "" then
return
end
if not fields.text or fields.text == "" then return end
local meta = minetest.get_meta(pos)
local comm = fields.text:split(" ")
@ -76,35 +74,31 @@ minetest.register_node("mobs:spawner", {
return
end
local mob = comm[1] -- mob to spawn
local mob = comm[1] or "" -- mob to spawn
local mlig = tonumber(comm[2]) -- min light
local xlig = tonumber(comm[3]) -- max light
local num = tonumber(comm[4]) -- total mobs in area
local pla = tonumber(comm[5]) -- player distance (0 to disable)
local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
if mob and mob ~= "" and mobs.spawning_mobs[mob]
and num and num >= 0 and num <= 10
and mlig and mlig >= 0 and mlig <= 15
and xlig and xlig >= 0 and xlig <= 15
and pla and pla >= 0 and pla <= 20
and yof and yof > -10 and yof < 10 then
if mob ~= "" and mobs.spawning_mobs[mob] and num and num >= 0 and num <= 10
and mlig and mlig >= 0 and mlig <= 15 and xlig and xlig >= 0 and xlig <= 15
and pla and pla >= 0 and pla <= 20 and yof and yof > -10 and yof < 10 then
meta:set_string("command", fields.text)
meta:set_string("infotext", S("Spawner Active (@1)", mob))
else
minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
minetest.chat_send_player(name,
S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”"))
S("Syntax: “name min_light[0-14] max_light[0-14] "
.. "max_mobs_in_area[0 to disable] player_distance[1-20] "
.. "y_offset[-10 to 10]”"))
end
end
})
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
-- spawner abm
minetest.register_abm({
label = "Mob spawner node",
nodenames = {"mobs:spawner"},
@ -115,9 +109,7 @@ minetest.register_abm({
action = function(pos, node, active_object_count, active_object_count_wider)
-- return if too many entities already
if active_object_count_wider >= max_per_block then
return
end
if active_object_count_wider >= max_per_block then return end
-- get meta and command
local meta = minetest.get_meta(pos)
@ -132,9 +124,7 @@ minetest.register_abm({
local yof = tonumber(comm[6]) or 0
-- if amount is 0 then do nothing
if num == 0 then
return
end
if num == 0 then return end
-- are we spawning a registered mob?
if not mobs.spawning_mobs[mob] then
@ -152,15 +142,11 @@ minetest.register_abm({
ent = obj:get_luaentity()
if ent and ent.name and ent.name == mob then
count = count + 1
end
if ent and ent.name and ent.name == mob then count = count + 1 end
end
-- is there too many of same type?
if count >= num then
return
end
if count >= num then return end
-- when player distance above 0, spawn mob if player detected and in range
if pla > 0 then
@ -181,22 +167,18 @@ minetest.register_abm({
end
-- player not found
if not in_range then
return
end
if not in_range then return end
end
-- set medium mob usually spawns in (defaults to air)
local reg = minetest.registered_entities[mob].fly_in
if not reg or type(reg) == "string" then
reg = {(reg or "air")}
end
if not reg or type(reg) == "string" then reg = {(reg or "air")} end
-- find air blocks within 5 nodes of spawner
local air = minetest.find_nodes_in_area(
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, reg)
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, reg)
-- spawn in random air block
if air and #air > 0 then
@ -207,8 +189,7 @@ minetest.register_abm({
pos2.y = pos2.y + 0.5
-- only if light levels are within range
if lig >= mlig and lig <= xlig
and minetest.registered_entities[mob] then
if lig >= mlig and lig <= xlig and minetest.registered_entities[mob] then
minetest.add_entity(pos2, mob)
end
end