mirror of
https://codeberg.org/tenplus1/mobs_redo.git
synced 2024-11-13 05:50:17 +01:00
tidy and tweak code, implement sound check for mineclon*
This commit is contained in:
parent
bc6b8931da
commit
a8297e6a8e
172
crafts.lua
172
crafts.lua
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@ -1,9 +1,31 @@
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local S = mobs.translate
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local S = minetest.get_translator("mobs")
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local FS = function(...) return minetest.formspec_escape(S(...)) end
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local mc2 = minetest.get_modpath("mcl_core")
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local mod_def = minetest.get_modpath("default")
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-- determine which sounds to use, default or mcl_sounds
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local function sound_helper(snd)
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mobs[snd] = (mod_def and default[snd]) or (mc2 and mcl_sounds[snd])
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or function() return {} end
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end
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sound_helper("node_sound_defaults")
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sound_helper("node_sound_stone_defaults")
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sound_helper("node_sound_dirt_defaults")
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sound_helper("node_sound_sand_defaults")
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sound_helper("node_sound_gravel_defaults")
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sound_helper("node_sound_wood_defaults")
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sound_helper("node_sound_leaves_defaults")
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sound_helper("node_sound_ice_defaults")
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sound_helper("node_sound_metal_defaults")
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sound_helper("node_sound_water_defaults")
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sound_helper("node_sound_snow_defaults")
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-- helper function to add {eatable} group to food items
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function mobs.add_eatable(item, hp)
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local def = minetest.registered_items[item]
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@ -19,6 +41,7 @@ function mobs.add_eatable(item, hp)
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end
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-- recipe items
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local items = {
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paper = mc2 and "mcl_core:paper" or "default:paper",
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dye_black = mc2 and "mcl_dye:black" or "dye:black",
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@ -36,8 +59,8 @@ local items = {
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meat_cooked = mc2 and "mcl_mobitems:cooked_beef" or "group:food_meat",
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}
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-- name tag
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minetest.register_craftitem("mobs:nametag", {
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description = S("Name Tag") .. " " .. S("\nRight-click Mobs Redo mob to apply"),
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inventory_image = "mobs_nametag.png",
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@ -52,6 +75,7 @@ minetest.register_craft({
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})
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-- leather
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minetest.register_craftitem("mobs:leather", {
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description = S("Leather"),
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inventory_image = "mobs_leather.png",
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@ -59,6 +83,7 @@ minetest.register_craftitem("mobs:leather", {
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})
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-- raw meat
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minetest.register_craftitem("mobs:meat_raw", {
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description = S("Raw Meat"),
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inventory_image = "mobs_meat_raw.png",
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@ -69,6 +94,7 @@ minetest.register_craftitem("mobs:meat_raw", {
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mobs.add_eatable("mobs:meat_raw", 3)
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-- cooked meat
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minetest.register_craftitem("mobs:meat", {
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description = S("Meat"),
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inventory_image = "mobs_meat.png",
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@ -86,6 +112,7 @@ minetest.register_craft({
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})
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-- lasso
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minetest.register_tool("mobs:lasso", {
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description = S("Lasso (right-click animal to put in inventory)"),
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inventory_image = "mobs_magic_lasso.png",
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@ -104,6 +131,7 @@ minetest.register_craft({
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minetest.register_alias("mobs:magic_lasso", "mobs:lasso")
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-- net
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minetest.register_tool("mobs:net", {
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description = S("Net (right-click animal to put in inventory)"),
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inventory_image = "mobs_net.png",
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@ -120,6 +148,7 @@ minetest.register_craft({
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})
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-- shears (right click to shear animal)
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minetest.register_tool("mobs:shears", {
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description = S("Steel Shears (right-click to shear)"),
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inventory_image = "mobs_shears.png",
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@ -135,6 +164,7 @@ minetest.register_craft({
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})
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-- protection rune
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minetest.register_craftitem("mobs:protector", {
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description = S("Mob Protection Rune"),
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inventory_image = "mobs_protector.png",
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@ -150,7 +180,8 @@ minetest.register_craft({
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}
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})
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-- level 2 protection rune
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-- protection rune (level 2)
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minetest.register_craftitem("mobs:protector2", {
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description = S("Mob Protection Rune (Level 2)"),
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inventory_image = "mobs_protector2.png",
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@ -167,6 +198,7 @@ minetest.register_craft({
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})
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-- saddle
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minetest.register_craftitem("mobs:saddle", {
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description = S("Saddle"),
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inventory_image = "mobs_saddle.png",
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@ -182,29 +214,25 @@ minetest.register_craft({
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}
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})
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-- make sure we can register fences
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local mod_def = minetest.get_modpath("default")
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-- register mob fence if default found
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if mod_def and default.register_fence then
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-- mob fence (looks like normal fence but collision is 2 high)
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default.register_fence("mobs:fence_wood", {
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description = S("Mob Fence"),
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texture = "default_wood.png",
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material = "default:fence_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = mod_def and default.node_sound_wood_defaults(),
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collision_box = {
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type = "fixed",
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fixed = {
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{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5},
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-- mob fence (looks like normal fence but collision is 2 high)
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default.register_fence("mobs:fence_wood", {
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description = S("Mob Fence"),
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texture = "default_wood.png",
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material = "default:fence_wood",
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
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sounds = mobs.node_sound_wood_defaults(),
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collision_box = {
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type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5}}
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}
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}
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})
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})
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end
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-- mob fence top (has enlarged collisionbox to stop mobs getting over)
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minetest.register_node("mobs:fence_top", {
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description = S("Mob Fence Top"),
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drawtype = "nodebox",
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@ -212,19 +240,10 @@ minetest.register_node("mobs:fence_top", {
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paramtype = "light",
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is_ground_content = false,
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groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, axey = 1},
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sounds = mod_def and default.node_sound_wood_defaults(),
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node_box = {
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type = "fixed",
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fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
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},
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collision_box = {
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type = "fixed",
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fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
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},
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selection_box = {
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type = "fixed",
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fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
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}
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sounds = mobs.node_sound_wood_defaults(),
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node_box = {type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}},
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collision_box = {type = "fixed", fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}},
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selection_box = {type = "fixed", fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}}
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})
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minetest.register_craft({
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@ -235,49 +254,15 @@ minetest.register_craft({
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}
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})
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-- items that can be used as fuel
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:nametag",
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burntime = 3
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:lasso",
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burntime = 7
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:net",
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burntime = 8
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:leather",
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burntime = 4
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:saddle",
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burntime = 7
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:fence_wood",
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burntime = 7
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})
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minetest.register_craft({
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type = "fuel",
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recipe = "mobs:fence_top",
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burntime = 2
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})
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minetest.register_craft({type = "fuel", recipe = "mobs:nametag", burntime = 3})
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minetest.register_craft({type = "fuel", recipe = "mobs:lasso", burntime = 7})
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minetest.register_craft({type = "fuel", recipe = "mobs:net", burntime = 8})
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minetest.register_craft({type = "fuel", recipe = "mobs:leather", burntime = 4})
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minetest.register_craft({type = "fuel", recipe = "mobs:saddle", burntime = 7})
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minetest.register_craft({type = "fuel", recipe = "mobs:fence_wood", burntime = 7})
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minetest.register_craft({type = "fuel", recipe = "mobs:fence_top", burntime = 2})
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-- this tool spawns same mob and adds owner, protected, nametag info
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@ -294,12 +279,9 @@ minetest.register_tool(":mobs:mob_reset_stick", {
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "object" then
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return
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end
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if pointed_thing.type ~= "object" then return end
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local obj = pointed_thing.ref
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local control = user:get_player_control()
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local sneak = control and control.sneak
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@ -339,9 +321,7 @@ minetest.register_tool(":mobs:mob_reset_stick", {
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-- get base texture
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local bt = tex_obj:get_luaentity().base_texture[1]
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if type(bt) ~= "string" then
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bt = ""
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end
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if type(bt) ~= "string" then bt = "" end
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local name = user:get_player_name()
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@ -357,27 +337,18 @@ minetest.register_tool(":mobs:mob_reset_stick", {
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minetest.register_on_player_receive_fields(function(player, formname, fields)
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-- right-clicked with nametag and name entered?
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if formname == "mobs_texture"
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and fields.name
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and fields.name ~= "" then
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if formname == "mobs_texture" and fields.name and fields.name ~= "" then
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-- does mob still exist?
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if not tex_obj
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or not tex_obj:get_luaentity() then
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return
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end
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if not tex_obj or not tex_obj:get_luaentity() then return end
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-- make sure nametag is being used to name mob
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local item = player:get_wielded_item()
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if item:get_name() ~= "mobs:mob_reset_stick" then
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return
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end
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if item:get_name() ~= "mobs:mob_reset_stick" then return end
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-- limit name entered to 64 characters long
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if fields.name:len() > 64 then
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fields.name = fields.name:sub(1, 64)
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end
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if fields.name:len() > 64 then fields.name = fields.name:sub(1, 64) end
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-- update texture
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local self = tex_obj:get_luaentity()
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@ -391,17 +362,15 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
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end
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end)
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-- Meat Block
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minetest.register_node("mobs:meatblock", {
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description = S("Meat Block"),
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tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
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paramtype2 = "facedir",
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groups = {
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choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1
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},
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groups = {choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1},
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is_ground_content = false,
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sounds = mod_def and default.node_sound_leaves_defaults(),
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sounds = mobs.node_sound_dirt_defaults(),
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on_place = minetest.rotate_node,
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on_use = minetest.item_eat(20),
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_mcl_hardness = 0.8,
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@ -420,15 +389,14 @@ minetest.register_craft({
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})
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-- Meat Block (raw)
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minetest.register_node("mobs:meatblock_raw", {
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description = S("Raw Meat Block"),
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tiles = {"mobs_meat_raw_top.png", "mobs_meat_raw_bottom.png", "mobs_meat_raw_side.png"},
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paramtype2 = "facedir",
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groups = {
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choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1
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},
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groups = {choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1},
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is_ground_content = false,
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sounds = mod_def and default.node_sound_leaves_defaults(),
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sounds = mobs.node_sound_dirt_defaults(),
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on_place = minetest.rotate_node,
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on_use = minetest.item_eat(20),
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_mcl_hardness = 0.8,
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22
init.lua
22
init.lua
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@ -1,13 +1,13 @@
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local path = minetest.get_modpath("mobs")
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-- peaceful player privilege
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-- Peaceful player privilege
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minetest.register_privilege("peaceful_player", {
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description = "Prevents Mobs Redo mobs from attacking player",
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give_to_singleplayer = false
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})
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-- Fallback node
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-- fallback node
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minetest.register_node("mobs:fallback_node", {
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description = "Fallback Node",
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tiles = {"mobs_fallback.png"},
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@ -16,22 +16,20 @@ minetest.register_node("mobs:fallback_node", {
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drop = ""
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})
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-- Mob API
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dofile(path .. "/api.lua")
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local path = minetest.get_modpath("mobs")
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-- Rideable Mobs
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dofile(path .. "/mount.lua")
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dofile(path .. "/api.lua") -- mob API
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-- Mob Items
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dofile(path .. "/crafts.lua")
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dofile(path .. "/mount.lua") -- rideable mobs
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-- Mob Spawner
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dofile(path .. "/spawner.lua")
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dofile(path .. "/crafts.lua") -- items and crafts
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dofile(path .. "/spawner.lua") -- mob spawner
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-- Lucky Blocks
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if minetest.get_modpath("lucky_block") then
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dofile(path .. "/lucky_block.lua")
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end
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print("[MOD] Mobs Redo loaded")
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@ -1,6 +1,7 @@
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local S = minetest.get_translator("mobs")
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-- add lucky blocks
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lucky_block:add_blocks({
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{"dro", {"mobs:meat_raw"}, 5},
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@ -17,8 +18,7 @@ lucky_block:add_blocks({
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{"lig"}
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})
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-- pint sized rune
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-- pint sized rune, use on tamed mob to shrink to half-size
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minetest.register_craftitem(":mobs:pint_sized_rune", {
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description = S("Pint Sized Rune"),
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@ -27,17 +27,13 @@ minetest.register_craftitem(":mobs:pint_sized_rune", {
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on_use = function(itemstack, user, pointed_thing)
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if pointed_thing.type ~= "object" then
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return
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end
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if pointed_thing.type ~= "object" then return end
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local name = user and user:get_player_name() or ""
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local tool = user and user:get_wielded_item()
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local tool_name = tool:get_name()
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if tool_name ~= "mobs:pint_sized_rune" then
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return
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end
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if tool_name ~= "mobs:pint_sized_rune" then return end
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local self = pointed_thing.ref:get_luaentity()
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@ -82,11 +78,8 @@ minetest.register_craftitem(":mobs:pint_sized_rune", {
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self.base_selbox = selbox
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self.object:set_properties({
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visual_size = vis_size,
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collisionbox = colbox,
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selectionbox = selbox
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})
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self.object:set_properties(
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{visual_size = vis_size, collisionbox = colbox, selectionbox = selbox})
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self.pint_size_potion = true
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@ -100,6 +93,5 @@ minetest.register_craftitem(":mobs:pint_sized_rune", {
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minetest.register_craft({
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output = "lucky_block:pint_sized_rune",
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recipe = {{ "lucky_block:pint_sized_potion", "mobs:protector" }}
|
||||
recipe = {{"lucky_block:pint_sized_potion", "mobs:protector"}}
|
||||
})
|
||||
|
||||
|
|
2
mod.conf
2
mod.conf
|
@ -1,4 +1,4 @@
|
|||
name = mobs
|
||||
description = Adds a mob api for mods to add animals or monsters etc.
|
||||
optional_depends = default, tnt, invisibility, lucky_block, cmi, toolranks, pathfinder, player_api, mtobjid, visual_harm_1ndicators
|
||||
optional_depends = default, tnt, invisibility, lucky_block, cmi, toolranks, pathfinder, player_api, mtobjid, visual_harm_1ndicators, mcl_sounds
|
||||
min_minetest_version = 5.0
|
||||
|
|
110
mount.lua
110
mount.lua
|
@ -1,8 +1,10 @@
|
|||
|
||||
-- lib_mount by Blert2112 (edited by TenPlus1)
|
||||
|
||||
local is_mc2 = minetest.get_modpath("mcl_mobs") -- MineClone2 check
|
||||
|
||||
-- one of these is needed to ride mobs, otherwise no riding for you
|
||||
|
||||
if not minetest.get_modpath("player_api") and not is_mc2 then
|
||||
|
||||
function mobs.attach() end
|
||||
|
@ -14,12 +16,11 @@ if not minetest.get_modpath("player_api") and not is_mc2 then
|
|||
end
|
||||
|
||||
-- Localise some functions
|
||||
|
||||
local abs, cos, floor, sin, sqrt, pi =
|
||||
math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
|
||||
|
||||
--
|
||||
-- Helper functions
|
||||
--
|
||||
-- helper functions
|
||||
|
||||
local node_ok = function(pos, fallback)
|
||||
|
||||
|
@ -27,9 +28,7 @@ local node_ok = function(pos, fallback)
|
|||
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
|
||||
if node and minetest.registered_nodes[node.name] then
|
||||
return node
|
||||
end
|
||||
if node and minetest.registered_nodes[node.name] then return node end
|
||||
|
||||
return {name = fallback}
|
||||
end
|
||||
|
@ -39,9 +38,7 @@ local function node_is(entity)
|
|||
|
||||
if not entity.standing_on then return "other" end
|
||||
|
||||
if entity.standing_on == "air" then
|
||||
return "air"
|
||||
end
|
||||
if entity.standing_on == "air" then return "air" end
|
||||
|
||||
if minetest.get_item_group(entity.standing_on, "lava") ~= 0 then
|
||||
return "lava"
|
||||
|
@ -61,13 +58,9 @@ end
|
|||
|
||||
local function get_sign(i)
|
||||
|
||||
i = i or 0
|
||||
if not i or i == 0 then return 0 end
|
||||
|
||||
if i == 0 then
|
||||
return 0
|
||||
else
|
||||
return i / abs(i)
|
||||
end
|
||||
return i / abs(i)
|
||||
end
|
||||
|
||||
|
||||
|
@ -89,9 +82,7 @@ local function force_detach(player)
|
|||
|
||||
local attached_to = player and player:get_attach()
|
||||
|
||||
if not attached_to then
|
||||
return
|
||||
end
|
||||
if not attached_to then return end
|
||||
|
||||
local entity = attached_to:get_luaentity()
|
||||
|
||||
|
@ -115,11 +106,13 @@ local function force_detach(player)
|
|||
player:set_properties({visual_size = {x = 1, y = 1}})
|
||||
end
|
||||
|
||||
-- detach player on leaving
|
||||
|
||||
minetest.register_on_leaveplayer(function(player)
|
||||
force_detach(player)
|
||||
end)
|
||||
|
||||
-- detatch all players on shutdown
|
||||
|
||||
minetest.register_on_shutdown(function()
|
||||
|
||||
|
@ -130,25 +123,21 @@ minetest.register_on_shutdown(function()
|
|||
end
|
||||
end)
|
||||
|
||||
-- detatch player when dead
|
||||
|
||||
minetest.register_on_dieplayer(function(player)
|
||||
force_detach(player)
|
||||
return true
|
||||
end)
|
||||
|
||||
-- find free position to detach player
|
||||
|
||||
-- Just for correct detaching
|
||||
local function find_free_pos(pos)
|
||||
|
||||
local check = {
|
||||
{x = 1, y = 0, z = 0},
|
||||
{x = 1, y = 1, z = 0},
|
||||
{x = -1, y = 0, z = 0},
|
||||
{x = -1, y = 1, z = 0},
|
||||
{x = 0, y = 0, z = 1},
|
||||
{x = 0, y = 1, z = 1},
|
||||
{x = 0, y = 0, z = -1},
|
||||
{x = 0, y = 1, z = -1}
|
||||
{x = 1, y = 0, z = 0}, {x = 1, y = 1, z = 0}, {x = -1, y = 0, z = 0},
|
||||
{x = -1, y = 1, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 1, z = 1},
|
||||
{x = 0, y = 0, z = -1}, {x = 0, y = 1, z = -1}
|
||||
}
|
||||
|
||||
for _, c in pairs(check) do
|
||||
|
@ -169,8 +158,8 @@ local function find_free_pos(pos)
|
|||
return pos
|
||||
end
|
||||
|
||||
|
||||
-- are we a real player ?
|
||||
|
||||
local function is_player(player)
|
||||
|
||||
if player and type(player) == "userdata" and minetest.is_player(player) then
|
||||
|
@ -178,6 +167,7 @@ local function is_player(player)
|
|||
end
|
||||
end
|
||||
|
||||
-- attach player to mob entity
|
||||
|
||||
function mobs.attach(entity, player)
|
||||
|
||||
|
@ -190,9 +180,7 @@ function mobs.attach(entity, player)
|
|||
|
||||
local rot_view = 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_view = pi / 2
|
||||
end
|
||||
if entity.player_rotation.y == 90 then rot_view = pi / 2 end
|
||||
|
||||
local attach_at = entity.driver_attach_at
|
||||
local eye_offset = entity.driver_eye_offset
|
||||
|
@ -211,10 +199,7 @@ function mobs.attach(entity, player)
|
|||
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
|
||||
|
||||
player:set_properties({
|
||||
visual_size = {
|
||||
x = entity.driver_scale.x,
|
||||
y = entity.driver_scale.y
|
||||
}
|
||||
visual_size = {x = entity.driver_scale.x, y = entity.driver_scale.y}
|
||||
})
|
||||
|
||||
minetest.after(0.2, function()
|
||||
|
@ -232,6 +217,7 @@ function mobs.attach(entity, player)
|
|||
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
|
||||
end
|
||||
|
||||
-- detatch player from mob
|
||||
|
||||
function mobs.detach(player)
|
||||
|
||||
|
@ -250,15 +236,14 @@ function mobs.detach(player)
|
|||
end)
|
||||
end
|
||||
|
||||
-- ride mob like car or horse
|
||||
|
||||
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
||||
|
||||
local yaw = entity.object:get_yaw() or 0
|
||||
local rot_view = 0
|
||||
|
||||
if entity.player_rotation.y == 90 then
|
||||
rot_view = pi / 2
|
||||
end
|
||||
if entity.player_rotation.y == 90 then rot_view = pi / 2 end
|
||||
|
||||
local acce_y = 0
|
||||
local velo = entity.object:get_velocity() ; if not velo then return end
|
||||
|
@ -276,9 +261,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
|
||||
elseif ctrl.down then -- move backwards
|
||||
|
||||
if entity.max_speed_reverse == 0 and entity.v == 0 then
|
||||
return
|
||||
end
|
||||
if entity.max_speed_reverse == 0 and entity.v == 0 then return end
|
||||
|
||||
entity.v = entity.v - entity.accel * dtime
|
||||
end
|
||||
|
@ -290,12 +273,8 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
|
||||
horz = yaw
|
||||
|
||||
if ctrl.left then
|
||||
horz = horz + 0.05
|
||||
|
||||
elseif ctrl.right then
|
||||
horz = horz - 0.05
|
||||
end
|
||||
if ctrl.left then horz = horz + 0.05
|
||||
elseif ctrl.right then horz = horz - 0.05 end
|
||||
else
|
||||
horz = entity.driver:get_look_horizontal() or 0
|
||||
end
|
||||
|
@ -333,8 +312,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
if ctrl.jump then -- jump (only when standing on solid surface)
|
||||
|
||||
if velo.y == 0
|
||||
and entity.standing_on ~= "air"
|
||||
and entity.standing_on ~= "ignore"
|
||||
and entity.standing_on ~= "air" and entity.standing_on ~= "ignore"
|
||||
and minetest.get_item_group(entity.standing_on, "liquid") == 0 then
|
||||
velo.y = velo.y + entity.jump_height
|
||||
acce_y = acce_y + (acce_y * 3) + 1
|
||||
|
@ -346,17 +324,13 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
-- if not moving then set animation and return
|
||||
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
|
||||
if stand_anim then
|
||||
entity:set_animation(stand_anim)
|
||||
end
|
||||
if stand_anim then entity:set_animation(stand_anim) end
|
||||
|
||||
return
|
||||
end
|
||||
|
||||
-- set moving animation
|
||||
if moving_anim then
|
||||
entity:set_animation(moving_anim)
|
||||
end
|
||||
if moving_anim then entity:set_animation(moving_anim) end
|
||||
|
||||
-- Stop!
|
||||
local s = get_sign(entity.v)
|
||||
|
@ -392,9 +366,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
|
||||
if ni == "air" then
|
||||
|
||||
if can_fly == true then
|
||||
new_acce.y = 0
|
||||
end
|
||||
if can_fly == true then new_acce.y = 0 end
|
||||
|
||||
elseif ni == "liquid" or ni == "lava" then
|
||||
|
||||
|
@ -441,8 +413,8 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
|
|||
entity.v2 = v
|
||||
end
|
||||
|
||||
-- fly mob in facing direction (by D00Med, edited by TenPlus1)
|
||||
|
||||
-- directional flying routine by D00Med (edited by TenPlus1)
|
||||
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
|
||||
|
||||
local ctrl = entity.driver:get_player_control() ; if not ctrl then return end
|
||||
|
@ -454,19 +426,13 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
|
|||
|
||||
if ctrl.up then
|
||||
|
||||
entity.object:set_velocity({
|
||||
x = dir.x * speed,
|
||||
y = dir.y * speed + 2,
|
||||
z = dir.z * speed
|
||||
})
|
||||
entity.object:set_velocity(
|
||||
{x = dir.x * speed, y = dir.y * speed + 2, z = dir.z * speed})
|
||||
|
||||
elseif ctrl.down then
|
||||
|
||||
entity.object:set_velocity({
|
||||
x = -dir.x * speed,
|
||||
y = dir.y * speed + 2,
|
||||
z = -dir.z * speed
|
||||
})
|
||||
entity.object:set_velocity(
|
||||
{x = -dir.x * speed, y = dir.y * speed + 2, z = -dir.z * speed})
|
||||
|
||||
elseif not ctrl.down or ctrl.up or ctrl.jump then
|
||||
entity.object:set_velocity({x = 0, y = -2, z = 0})
|
||||
|
@ -501,11 +467,9 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
|
|||
end
|
||||
end
|
||||
|
||||
-- change animation if stopped
|
||||
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
|
||||
entity:set_animation(stand_anim)
|
||||
entity:set_animation(stand_anim) -- stopped animation
|
||||
else
|
||||
-- moving animation
|
||||
entity:set_animation(moving_anim)
|
||||
entity:set_animation(moving_anim) -- moving animation
|
||||
end
|
||||
end
|
||||
|
|
|
@ -66,8 +66,6 @@ mobs_can_hear (Enable Mob hearing) bool true
|
|||
[Pathfinding]
|
||||
# Enable pathfinding (default Enabled)
|
||||
mob_pathfinding_enable (Enable pathfinding) bool true
|
||||
# Use pathfinder mod if available (default Enabled)
|
||||
mob_pathfinder_enable (Use pathfinder mod if available) bool true
|
||||
# How long before stuck mobs starts searching (default 3.0)
|
||||
mob_pathfinding_stuck_timeout (How long before stuck mobs start searching) float 3.0
|
||||
# How long will mob follow path before giving up (default 5.0)
|
||||
|
|
67
spawner.lua
67
spawner.lua
|
@ -1,8 +1,9 @@
|
|||
|
||||
local S = mobs.translate
|
||||
local S = minetest.get_translator("mobs")
|
||||
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
|
||||
|
||||
-- helper functions
|
||||
|
||||
-- are we a real player ?
|
||||
local function is_player(player)
|
||||
|
||||
if player and type(player) == "userdata" and minetest.is_player(player) then
|
||||
|
@ -21,8 +22,8 @@ local get_distance = function(a, b)
|
|||
return square(x * x + y * y + z * z)
|
||||
end
|
||||
|
||||
|
||||
-- mob spawner
|
||||
|
||||
local spawner_default = "mobs_animal:pumba 10 15 0 0 0"
|
||||
|
||||
minetest.register_node("mobs:spawner", {
|
||||
|
@ -35,6 +36,7 @@ minetest.register_node("mobs:spawner", {
|
|||
is_ground_content = false,
|
||||
_mcl_hardness = 1,
|
||||
_mcl_blast_resistance = 5,
|
||||
sounds = mobs.node_sound_stone_defaults(),
|
||||
|
||||
on_construct = function(pos)
|
||||
|
||||
|
@ -56,16 +58,12 @@ minetest.register_node("mobs:spawner", {
|
|||
|
||||
on_right_click = function(pos, placer)
|
||||
|
||||
if minetest.is_protected(pos, placer:get_player_name()) then
|
||||
return
|
||||
end
|
||||
if minetest.is_protected(pos, placer:get_player_name()) then return end
|
||||
end,
|
||||
|
||||
on_receive_fields = function(pos, formname, fields, sender)
|
||||
|
||||
if not fields.text or fields.text == "" then
|
||||
return
|
||||
end
|
||||
if not fields.text or fields.text == "" then return end
|
||||
|
||||
local meta = minetest.get_meta(pos)
|
||||
local comm = fields.text:split(" ")
|
||||
|
@ -76,35 +74,31 @@ minetest.register_node("mobs:spawner", {
|
|||
return
|
||||
end
|
||||
|
||||
local mob = comm[1] -- mob to spawn
|
||||
local mob = comm[1] or "" -- mob to spawn
|
||||
local mlig = tonumber(comm[2]) -- min light
|
||||
local xlig = tonumber(comm[3]) -- max light
|
||||
local num = tonumber(comm[4]) -- total mobs in area
|
||||
local pla = tonumber(comm[5]) -- player distance (0 to disable)
|
||||
local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
|
||||
|
||||
if mob and mob ~= "" and mobs.spawning_mobs[mob]
|
||||
and num and num >= 0 and num <= 10
|
||||
and mlig and mlig >= 0 and mlig <= 15
|
||||
and xlig and xlig >= 0 and xlig <= 15
|
||||
and pla and pla >= 0 and pla <= 20
|
||||
and yof and yof > -10 and yof < 10 then
|
||||
if mob ~= "" and mobs.spawning_mobs[mob] and num and num >= 0 and num <= 10
|
||||
and mlig and mlig >= 0 and mlig <= 15 and xlig and xlig >= 0 and xlig <= 15
|
||||
and pla and pla >= 0 and pla <= 20 and yof and yof > -10 and yof < 10 then
|
||||
|
||||
meta:set_string("command", fields.text)
|
||||
meta:set_string("infotext", S("Spawner Active (@1)", mob))
|
||||
|
||||
else
|
||||
minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
|
||||
minetest.chat_send_player(name,
|
||||
S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”"))
|
||||
S("Syntax: “name min_light[0-14] max_light[0-14] "
|
||||
.. "max_mobs_in_area[0 to disable] player_distance[1-20] "
|
||||
.. "y_offset[-10 to 10]”"))
|
||||
end
|
||||
end
|
||||
})
|
||||
|
||||
|
||||
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
|
||||
|
||||
-- spawner abm
|
||||
|
||||
minetest.register_abm({
|
||||
label = "Mob spawner node",
|
||||
nodenames = {"mobs:spawner"},
|
||||
|
@ -115,9 +109,7 @@ minetest.register_abm({
|
|||
action = function(pos, node, active_object_count, active_object_count_wider)
|
||||
|
||||
-- return if too many entities already
|
||||
if active_object_count_wider >= max_per_block then
|
||||
return
|
||||
end
|
||||
if active_object_count_wider >= max_per_block then return end
|
||||
|
||||
-- get meta and command
|
||||
local meta = minetest.get_meta(pos)
|
||||
|
@ -132,9 +124,7 @@ minetest.register_abm({
|
|||
local yof = tonumber(comm[6]) or 0
|
||||
|
||||
-- if amount is 0 then do nothing
|
||||
if num == 0 then
|
||||
return
|
||||
end
|
||||
if num == 0 then return end
|
||||
|
||||
-- are we spawning a registered mob?
|
||||
if not mobs.spawning_mobs[mob] then
|
||||
|
@ -152,15 +142,11 @@ minetest.register_abm({
|
|||
|
||||
ent = obj:get_luaentity()
|
||||
|
||||
if ent and ent.name and ent.name == mob then
|
||||
count = count + 1
|
||||
end
|
||||
if ent and ent.name and ent.name == mob then count = count + 1 end
|
||||
end
|
||||
|
||||
-- is there too many of same type?
|
||||
if count >= num then
|
||||
return
|
||||
end
|
||||
if count >= num then return end
|
||||
|
||||
-- when player distance above 0, spawn mob if player detected and in range
|
||||
if pla > 0 then
|
||||
|
@ -181,22 +167,18 @@ minetest.register_abm({
|
|||
end
|
||||
|
||||
-- player not found
|
||||
if not in_range then
|
||||
return
|
||||
end
|
||||
if not in_range then return end
|
||||
end
|
||||
|
||||
-- set medium mob usually spawns in (defaults to air)
|
||||
local reg = minetest.registered_entities[mob].fly_in
|
||||
|
||||
if not reg or type(reg) == "string" then
|
||||
reg = {(reg or "air")}
|
||||
end
|
||||
if not reg or type(reg) == "string" then reg = {(reg or "air")} end
|
||||
|
||||
-- find air blocks within 5 nodes of spawner
|
||||
local air = minetest.find_nodes_in_area(
|
||||
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
|
||||
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, reg)
|
||||
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
|
||||
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, reg)
|
||||
|
||||
-- spawn in random air block
|
||||
if air and #air > 0 then
|
||||
|
@ -207,8 +189,7 @@ minetest.register_abm({
|
|||
pos2.y = pos2.y + 0.5
|
||||
|
||||
-- only if light levels are within range
|
||||
if lig >= mlig and lig <= xlig
|
||||
and minetest.registered_entities[mob] then
|
||||
if lig >= mlig and lig <= xlig and minetest.registered_entities[mob] then
|
||||
minetest.add_entity(pos2, mob)
|
||||
end
|
||||
end
|
||||
|
|
Loading…
Reference in New Issue
Block a user