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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-01-08 08:50:20 +01:00

tidy and tweak code, implement sound check for mineclon*

This commit is contained in:
tenplus1 2024-08-10 13:18:57 +01:00
parent bc6b8931da
commit a8297e6a8e
8 changed files with 492 additions and 621 deletions

716
api.lua

File diff suppressed because it is too large Load Diff

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@ -1,9 +1,31 @@
local S = mobs.translate local S = minetest.get_translator("mobs")
local FS = function(...) return minetest.formspec_escape(S(...)) end local FS = function(...) return minetest.formspec_escape(S(...)) end
local mc2 = minetest.get_modpath("mcl_core") local mc2 = minetest.get_modpath("mcl_core")
local mod_def = minetest.get_modpath("default")
-- determine which sounds to use, default or mcl_sounds
local function sound_helper(snd)
mobs[snd] = (mod_def and default[snd]) or (mc2 and mcl_sounds[snd])
or function() return {} end
end
sound_helper("node_sound_defaults")
sound_helper("node_sound_stone_defaults")
sound_helper("node_sound_dirt_defaults")
sound_helper("node_sound_sand_defaults")
sound_helper("node_sound_gravel_defaults")
sound_helper("node_sound_wood_defaults")
sound_helper("node_sound_leaves_defaults")
sound_helper("node_sound_ice_defaults")
sound_helper("node_sound_metal_defaults")
sound_helper("node_sound_water_defaults")
sound_helper("node_sound_snow_defaults")
-- helper function to add {eatable} group to food items -- helper function to add {eatable} group to food items
function mobs.add_eatable(item, hp) function mobs.add_eatable(item, hp)
local def = minetest.registered_items[item] local def = minetest.registered_items[item]
@ -19,6 +41,7 @@ function mobs.add_eatable(item, hp)
end end
-- recipe items -- recipe items
local items = { local items = {
paper = mc2 and "mcl_core:paper" or "default:paper", paper = mc2 and "mcl_core:paper" or "default:paper",
dye_black = mc2 and "mcl_dye:black" or "dye:black", dye_black = mc2 and "mcl_dye:black" or "dye:black",
@ -36,8 +59,8 @@ local items = {
meat_cooked = mc2 and "mcl_mobitems:cooked_beef" or "group:food_meat", meat_cooked = mc2 and "mcl_mobitems:cooked_beef" or "group:food_meat",
} }
-- name tag -- name tag
minetest.register_craftitem("mobs:nametag", { minetest.register_craftitem("mobs:nametag", {
description = S("Name Tag") .. " " .. S("\nRight-click Mobs Redo mob to apply"), description = S("Name Tag") .. " " .. S("\nRight-click Mobs Redo mob to apply"),
inventory_image = "mobs_nametag.png", inventory_image = "mobs_nametag.png",
@ -52,6 +75,7 @@ minetest.register_craft({
}) })
-- leather -- leather
minetest.register_craftitem("mobs:leather", { minetest.register_craftitem("mobs:leather", {
description = S("Leather"), description = S("Leather"),
inventory_image = "mobs_leather.png", inventory_image = "mobs_leather.png",
@ -59,6 +83,7 @@ minetest.register_craftitem("mobs:leather", {
}) })
-- raw meat -- raw meat
minetest.register_craftitem("mobs:meat_raw", { minetest.register_craftitem("mobs:meat_raw", {
description = S("Raw Meat"), description = S("Raw Meat"),
inventory_image = "mobs_meat_raw.png", inventory_image = "mobs_meat_raw.png",
@ -69,6 +94,7 @@ minetest.register_craftitem("mobs:meat_raw", {
mobs.add_eatable("mobs:meat_raw", 3) mobs.add_eatable("mobs:meat_raw", 3)
-- cooked meat -- cooked meat
minetest.register_craftitem("mobs:meat", { minetest.register_craftitem("mobs:meat", {
description = S("Meat"), description = S("Meat"),
inventory_image = "mobs_meat.png", inventory_image = "mobs_meat.png",
@ -86,6 +112,7 @@ minetest.register_craft({
}) })
-- lasso -- lasso
minetest.register_tool("mobs:lasso", { minetest.register_tool("mobs:lasso", {
description = S("Lasso (right-click animal to put in inventory)"), description = S("Lasso (right-click animal to put in inventory)"),
inventory_image = "mobs_magic_lasso.png", inventory_image = "mobs_magic_lasso.png",
@ -104,6 +131,7 @@ minetest.register_craft({
minetest.register_alias("mobs:magic_lasso", "mobs:lasso") minetest.register_alias("mobs:magic_lasso", "mobs:lasso")
-- net -- net
minetest.register_tool("mobs:net", { minetest.register_tool("mobs:net", {
description = S("Net (right-click animal to put in inventory)"), description = S("Net (right-click animal to put in inventory)"),
inventory_image = "mobs_net.png", inventory_image = "mobs_net.png",
@ -120,6 +148,7 @@ minetest.register_craft({
}) })
-- shears (right click to shear animal) -- shears (right click to shear animal)
minetest.register_tool("mobs:shears", { minetest.register_tool("mobs:shears", {
description = S("Steel Shears (right-click to shear)"), description = S("Steel Shears (right-click to shear)"),
inventory_image = "mobs_shears.png", inventory_image = "mobs_shears.png",
@ -135,6 +164,7 @@ minetest.register_craft({
}) })
-- protection rune -- protection rune
minetest.register_craftitem("mobs:protector", { minetest.register_craftitem("mobs:protector", {
description = S("Mob Protection Rune"), description = S("Mob Protection Rune"),
inventory_image = "mobs_protector.png", inventory_image = "mobs_protector.png",
@ -150,7 +180,8 @@ minetest.register_craft({
} }
}) })
-- level 2 protection rune -- protection rune (level 2)
minetest.register_craftitem("mobs:protector2", { minetest.register_craftitem("mobs:protector2", {
description = S("Mob Protection Rune (Level 2)"), description = S("Mob Protection Rune (Level 2)"),
inventory_image = "mobs_protector2.png", inventory_image = "mobs_protector2.png",
@ -167,6 +198,7 @@ minetest.register_craft({
}) })
-- saddle -- saddle
minetest.register_craftitem("mobs:saddle", { minetest.register_craftitem("mobs:saddle", {
description = S("Saddle"), description = S("Saddle"),
inventory_image = "mobs_saddle.png", inventory_image = "mobs_saddle.png",
@ -182,29 +214,25 @@ minetest.register_craft({
} }
}) })
-- register mob fence if default found
-- make sure we can register fences
local mod_def = minetest.get_modpath("default")
if mod_def and default.register_fence then if mod_def and default.register_fence then
-- mob fence (looks like normal fence but collision is 2 high) -- mob fence (looks like normal fence but collision is 2 high)
default.register_fence("mobs:fence_wood", { default.register_fence("mobs:fence_wood", {
description = S("Mob Fence"), description = S("Mob Fence"),
texture = "default_wood.png", texture = "default_wood.png",
material = "default:fence_wood", material = "default:fence_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2}, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = mod_def and default.node_sound_wood_defaults(), sounds = mobs.node_sound_wood_defaults(),
collision_box = { collision_box = {
type = "fixed", type = "fixed", fixed = {{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5}}
fixed = {
{-0.5, -0.5, -0.5, 0.5, 1.9, 0.5},
} }
} })
})
end end
-- mob fence top (has enlarged collisionbox to stop mobs getting over) -- mob fence top (has enlarged collisionbox to stop mobs getting over)
minetest.register_node("mobs:fence_top", { minetest.register_node("mobs:fence_top", {
description = S("Mob Fence Top"), description = S("Mob Fence Top"),
drawtype = "nodebox", drawtype = "nodebox",
@ -212,19 +240,10 @@ minetest.register_node("mobs:fence_top", {
paramtype = "light", paramtype = "light",
is_ground_content = false, is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, axey = 1}, groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2, axey = 1},
sounds = mod_def and default.node_sound_wood_defaults(), sounds = mobs.node_sound_wood_defaults(),
node_box = { node_box = {type = "fixed", fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}},
type = "fixed", collision_box = {type = "fixed", fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}},
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2} selection_box = {type = "fixed", fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}}
},
collision_box = {
type = "fixed",
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
},
selection_box = {
type = "fixed",
fixed = {-0.4, -1.5, -0.4, 0.4, 0, 0.4}
}
}) })
minetest.register_craft({ minetest.register_craft({
@ -235,49 +254,15 @@ minetest.register_craft({
} }
}) })
-- items that can be used as fuel -- items that can be used as fuel
minetest.register_craft({
type = "fuel",
recipe = "mobs:nametag",
burntime = 3
})
minetest.register_craft({ minetest.register_craft({type = "fuel", recipe = "mobs:nametag", burntime = 3})
type = "fuel", minetest.register_craft({type = "fuel", recipe = "mobs:lasso", burntime = 7})
recipe = "mobs:lasso", minetest.register_craft({type = "fuel", recipe = "mobs:net", burntime = 8})
burntime = 7 minetest.register_craft({type = "fuel", recipe = "mobs:leather", burntime = 4})
}) minetest.register_craft({type = "fuel", recipe = "mobs:saddle", burntime = 7})
minetest.register_craft({type = "fuel", recipe = "mobs:fence_wood", burntime = 7})
minetest.register_craft({ minetest.register_craft({type = "fuel", recipe = "mobs:fence_top", burntime = 2})
type = "fuel",
recipe = "mobs:net",
burntime = 8
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:leather",
burntime = 4
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:saddle",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:fence_wood",
burntime = 7
})
minetest.register_craft({
type = "fuel",
recipe = "mobs:fence_top",
burntime = 2
})
-- this tool spawns same mob and adds owner, protected, nametag info -- this tool spawns same mob and adds owner, protected, nametag info
@ -294,12 +279,9 @@ minetest.register_tool(":mobs:mob_reset_stick", {
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "object" then if pointed_thing.type ~= "object" then return end
return
end
local obj = pointed_thing.ref local obj = pointed_thing.ref
local control = user:get_player_control() local control = user:get_player_control()
local sneak = control and control.sneak local sneak = control and control.sneak
@ -339,9 +321,7 @@ minetest.register_tool(":mobs:mob_reset_stick", {
-- get base texture -- get base texture
local bt = tex_obj:get_luaentity().base_texture[1] local bt = tex_obj:get_luaentity().base_texture[1]
if type(bt) ~= "string" then if type(bt) ~= "string" then bt = "" end
bt = ""
end
local name = user:get_player_name() local name = user:get_player_name()
@ -357,27 +337,18 @@ minetest.register_tool(":mobs:mob_reset_stick", {
minetest.register_on_player_receive_fields(function(player, formname, fields) minetest.register_on_player_receive_fields(function(player, formname, fields)
-- right-clicked with nametag and name entered? -- right-clicked with nametag and name entered?
if formname == "mobs_texture" if formname == "mobs_texture" and fields.name and fields.name ~= "" then
and fields.name
and fields.name ~= "" then
-- does mob still exist? -- does mob still exist?
if not tex_obj if not tex_obj or not tex_obj:get_luaentity() then return end
or not tex_obj:get_luaentity() then
return
end
-- make sure nametag is being used to name mob -- make sure nametag is being used to name mob
local item = player:get_wielded_item() local item = player:get_wielded_item()
if item:get_name() ~= "mobs:mob_reset_stick" then if item:get_name() ~= "mobs:mob_reset_stick" then return end
return
end
-- limit name entered to 64 characters long -- limit name entered to 64 characters long
if fields.name:len() > 64 then if fields.name:len() > 64 then fields.name = fields.name:sub(1, 64) end
fields.name = fields.name:sub(1, 64)
end
-- update texture -- update texture
local self = tex_obj:get_luaentity() local self = tex_obj:get_luaentity()
@ -391,17 +362,15 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
end end
end) end)
-- Meat Block -- Meat Block
minetest.register_node("mobs:meatblock", { minetest.register_node("mobs:meatblock", {
description = S("Meat Block"), description = S("Meat Block"),
tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"}, tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = { groups = {choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1},
choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1
},
is_ground_content = false, is_ground_content = false,
sounds = mod_def and default.node_sound_leaves_defaults(), sounds = mobs.node_sound_dirt_defaults(),
on_place = minetest.rotate_node, on_place = minetest.rotate_node,
on_use = minetest.item_eat(20), on_use = minetest.item_eat(20),
_mcl_hardness = 0.8, _mcl_hardness = 0.8,
@ -420,15 +389,14 @@ minetest.register_craft({
}) })
-- Meat Block (raw) -- Meat Block (raw)
minetest.register_node("mobs:meatblock_raw", { minetest.register_node("mobs:meatblock_raw", {
description = S("Raw Meat Block"), description = S("Raw Meat Block"),
tiles = {"mobs_meat_raw_top.png", "mobs_meat_raw_bottom.png", "mobs_meat_raw_side.png"}, tiles = {"mobs_meat_raw_top.png", "mobs_meat_raw_bottom.png", "mobs_meat_raw_side.png"},
paramtype2 = "facedir", paramtype2 = "facedir",
groups = { groups = {choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1},
choppy = 1, oddly_breakable_by_hand = 1, axey = 1, handy = 1
},
is_ground_content = false, is_ground_content = false,
sounds = mod_def and default.node_sound_leaves_defaults(), sounds = mobs.node_sound_dirt_defaults(),
on_place = minetest.rotate_node, on_place = minetest.rotate_node,
on_use = minetest.item_eat(20), on_use = minetest.item_eat(20),
_mcl_hardness = 0.8, _mcl_hardness = 0.8,

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@ -1,13 +1,13 @@
local path = minetest.get_modpath("mobs") -- peaceful player privilege
-- Peaceful player privilege
minetest.register_privilege("peaceful_player", { minetest.register_privilege("peaceful_player", {
description = "Prevents Mobs Redo mobs from attacking player", description = "Prevents Mobs Redo mobs from attacking player",
give_to_singleplayer = false give_to_singleplayer = false
}) })
-- Fallback node -- fallback node
minetest.register_node("mobs:fallback_node", { minetest.register_node("mobs:fallback_node", {
description = "Fallback Node", description = "Fallback Node",
tiles = {"mobs_fallback.png"}, tiles = {"mobs_fallback.png"},
@ -16,22 +16,20 @@ minetest.register_node("mobs:fallback_node", {
drop = "" drop = ""
}) })
-- Mob API local path = minetest.get_modpath("mobs")
dofile(path .. "/api.lua")
-- Rideable Mobs dofile(path .. "/api.lua") -- mob API
dofile(path .. "/mount.lua")
-- Mob Items dofile(path .. "/mount.lua") -- rideable mobs
dofile(path .. "/crafts.lua")
-- Mob Spawner dofile(path .. "/crafts.lua") -- items and crafts
dofile(path .. "/spawner.lua")
dofile(path .. "/spawner.lua") -- mob spawner
-- Lucky Blocks -- Lucky Blocks
if minetest.get_modpath("lucky_block") then if minetest.get_modpath("lucky_block") then
dofile(path .. "/lucky_block.lua") dofile(path .. "/lucky_block.lua")
end end
print("[MOD] Mobs Redo loaded") print("[MOD] Mobs Redo loaded")

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@ -1,6 +1,7 @@
local S = minetest.get_translator("mobs") local S = minetest.get_translator("mobs")
-- add lucky blocks
lucky_block:add_blocks({ lucky_block:add_blocks({
{"dro", {"mobs:meat_raw"}, 5}, {"dro", {"mobs:meat_raw"}, 5},
@ -17,8 +18,7 @@ lucky_block:add_blocks({
{"lig"} {"lig"}
}) })
-- pint sized rune, use on tamed mob to shrink to half-size
-- pint sized rune
minetest.register_craftitem(":mobs:pint_sized_rune", { minetest.register_craftitem(":mobs:pint_sized_rune", {
description = S("Pint Sized Rune"), description = S("Pint Sized Rune"),
@ -27,17 +27,13 @@ minetest.register_craftitem(":mobs:pint_sized_rune", {
on_use = function(itemstack, user, pointed_thing) on_use = function(itemstack, user, pointed_thing)
if pointed_thing.type ~= "object" then if pointed_thing.type ~= "object" then return end
return
end
local name = user and user:get_player_name() or "" local name = user and user:get_player_name() or ""
local tool = user and user:get_wielded_item() local tool = user and user:get_wielded_item()
local tool_name = tool:get_name() local tool_name = tool:get_name()
if tool_name ~= "mobs:pint_sized_rune" then if tool_name ~= "mobs:pint_sized_rune" then return end
return
end
local self = pointed_thing.ref:get_luaentity() local self = pointed_thing.ref:get_luaentity()
@ -82,11 +78,8 @@ minetest.register_craftitem(":mobs:pint_sized_rune", {
self.base_selbox = selbox self.base_selbox = selbox
self.object:set_properties({ self.object:set_properties(
visual_size = vis_size, {visual_size = vis_size, collisionbox = colbox, selectionbox = selbox})
collisionbox = colbox,
selectionbox = selbox
})
self.pint_size_potion = true self.pint_size_potion = true
@ -100,6 +93,5 @@ minetest.register_craftitem(":mobs:pint_sized_rune", {
minetest.register_craft({ minetest.register_craft({
output = "lucky_block:pint_sized_rune", output = "lucky_block:pint_sized_rune",
recipe = {{ "lucky_block:pint_sized_potion", "mobs:protector" }} recipe = {{"lucky_block:pint_sized_potion", "mobs:protector"}}
}) })

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@ -1,4 +1,4 @@
name = mobs name = mobs
description = Adds a mob api for mods to add animals or monsters etc. description = Adds a mob api for mods to add animals or monsters etc.
optional_depends = default, tnt, invisibility, lucky_block, cmi, toolranks, pathfinder, player_api, mtobjid, visual_harm_1ndicators optional_depends = default, tnt, invisibility, lucky_block, cmi, toolranks, pathfinder, player_api, mtobjid, visual_harm_1ndicators, mcl_sounds
min_minetest_version = 5.0 min_minetest_version = 5.0

110
mount.lua
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@ -1,8 +1,10 @@
-- lib_mount by Blert2112 (edited by TenPlus1) -- lib_mount by Blert2112 (edited by TenPlus1)
local is_mc2 = minetest.get_modpath("mcl_mobs") -- MineClone2 check local is_mc2 = minetest.get_modpath("mcl_mobs") -- MineClone2 check
-- one of these is needed to ride mobs, otherwise no riding for you -- one of these is needed to ride mobs, otherwise no riding for you
if not minetest.get_modpath("player_api") and not is_mc2 then if not minetest.get_modpath("player_api") and not is_mc2 then
function mobs.attach() end function mobs.attach() end
@ -14,12 +16,11 @@ if not minetest.get_modpath("player_api") and not is_mc2 then
end end
-- Localise some functions -- Localise some functions
local abs, cos, floor, sin, sqrt, pi = local abs, cos, floor, sin, sqrt, pi =
math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi math.abs, math.cos, math.floor, math.sin, math.sqrt, math.pi
-- -- helper functions
-- Helper functions
--
local node_ok = function(pos, fallback) local node_ok = function(pos, fallback)
@ -27,9 +28,7 @@ local node_ok = function(pos, fallback)
local node = minetest.get_node_or_nil(pos) local node = minetest.get_node_or_nil(pos)
if node and minetest.registered_nodes[node.name] then if node and minetest.registered_nodes[node.name] then return node end
return node
end
return {name = fallback} return {name = fallback}
end end
@ -39,9 +38,7 @@ local function node_is(entity)
if not entity.standing_on then return "other" end if not entity.standing_on then return "other" end
if entity.standing_on == "air" then if entity.standing_on == "air" then return "air" end
return "air"
end
if minetest.get_item_group(entity.standing_on, "lava") ~= 0 then if minetest.get_item_group(entity.standing_on, "lava") ~= 0 then
return "lava" return "lava"
@ -61,13 +58,9 @@ end
local function get_sign(i) local function get_sign(i)
i = i or 0 if not i or i == 0 then return 0 end
if i == 0 then return i / abs(i)
return 0
else
return i / abs(i)
end
end end
@ -89,9 +82,7 @@ local function force_detach(player)
local attached_to = player and player:get_attach() local attached_to = player and player:get_attach()
if not attached_to then if not attached_to then return end
return
end
local entity = attached_to:get_luaentity() local entity = attached_to:get_luaentity()
@ -115,11 +106,13 @@ local function force_detach(player)
player:set_properties({visual_size = {x = 1, y = 1}}) player:set_properties({visual_size = {x = 1, y = 1}})
end end
-- detach player on leaving
minetest.register_on_leaveplayer(function(player) minetest.register_on_leaveplayer(function(player)
force_detach(player) force_detach(player)
end) end)
-- detatch all players on shutdown
minetest.register_on_shutdown(function() minetest.register_on_shutdown(function()
@ -130,25 +123,21 @@ minetest.register_on_shutdown(function()
end end
end) end)
-- detatch player when dead
minetest.register_on_dieplayer(function(player) minetest.register_on_dieplayer(function(player)
force_detach(player) force_detach(player)
return true return true
end) end)
-- find free position to detach player
-- Just for correct detaching
local function find_free_pos(pos) local function find_free_pos(pos)
local check = { local check = {
{x = 1, y = 0, z = 0}, {x = 1, y = 0, z = 0}, {x = 1, y = 1, z = 0}, {x = -1, y = 0, z = 0},
{x = 1, y = 1, z = 0}, {x = -1, y = 1, z = 0}, {x = 0, y = 0, z = 1}, {x = 0, y = 1, z = 1},
{x = -1, y = 0, z = 0}, {x = 0, y = 0, z = -1}, {x = 0, y = 1, z = -1}
{x = -1, y = 1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 1, z = 1},
{x = 0, y = 0, z = -1},
{x = 0, y = 1, z = -1}
} }
for _, c in pairs(check) do for _, c in pairs(check) do
@ -169,8 +158,8 @@ local function find_free_pos(pos)
return pos return pos
end end
-- are we a real player ? -- are we a real player ?
local function is_player(player) local function is_player(player)
if player and type(player) == "userdata" and minetest.is_player(player) then if player and type(player) == "userdata" and minetest.is_player(player) then
@ -178,6 +167,7 @@ local function is_player(player)
end end
end end
-- attach player to mob entity
function mobs.attach(entity, player) function mobs.attach(entity, player)
@ -190,9 +180,7 @@ function mobs.attach(entity, player)
local rot_view = 0 local rot_view = 0
if entity.player_rotation.y == 90 then if entity.player_rotation.y == 90 then rot_view = pi / 2 end
rot_view = pi / 2
end
local attach_at = entity.driver_attach_at local attach_at = entity.driver_attach_at
local eye_offset = entity.driver_eye_offset local eye_offset = entity.driver_eye_offset
@ -211,10 +199,7 @@ function mobs.attach(entity, player)
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0}) player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
player:set_properties({ player:set_properties({
visual_size = { visual_size = {x = entity.driver_scale.x, y = entity.driver_scale.y}
x = entity.driver_scale.x,
y = entity.driver_scale.y
}
}) })
minetest.after(0.2, function() minetest.after(0.2, function()
@ -232,6 +217,7 @@ function mobs.attach(entity, player)
player:set_look_horizontal(entity.object:get_yaw() - rot_view) player:set_look_horizontal(entity.object:get_yaw() - rot_view)
end end
-- detatch player from mob
function mobs.detach(player) function mobs.detach(player)
@ -250,15 +236,14 @@ function mobs.detach(player)
end) end)
end end
-- ride mob like car or horse
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime) function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
local yaw = entity.object:get_yaw() or 0 local yaw = entity.object:get_yaw() or 0
local rot_view = 0 local rot_view = 0
if entity.player_rotation.y == 90 then if entity.player_rotation.y == 90 then rot_view = pi / 2 end
rot_view = pi / 2
end
local acce_y = 0 local acce_y = 0
local velo = entity.object:get_velocity() ; if not velo then return end local velo = entity.object:get_velocity() ; if not velo then return end
@ -276,9 +261,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
elseif ctrl.down then -- move backwards elseif ctrl.down then -- move backwards
if entity.max_speed_reverse == 0 and entity.v == 0 then if entity.max_speed_reverse == 0 and entity.v == 0 then return end
return
end
entity.v = entity.v - entity.accel * dtime entity.v = entity.v - entity.accel * dtime
end end
@ -290,12 +273,8 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
horz = yaw horz = yaw
if ctrl.left then if ctrl.left then horz = horz + 0.05
horz = horz + 0.05 elseif ctrl.right then horz = horz - 0.05 end
elseif ctrl.right then
horz = horz - 0.05
end
else else
horz = entity.driver:get_look_horizontal() or 0 horz = entity.driver:get_look_horizontal() or 0
end end
@ -333,8 +312,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
if ctrl.jump then -- jump (only when standing on solid surface) if ctrl.jump then -- jump (only when standing on solid surface)
if velo.y == 0 if velo.y == 0
and entity.standing_on ~= "air" and entity.standing_on ~= "air" and entity.standing_on ~= "ignore"
and entity.standing_on ~= "ignore"
and minetest.get_item_group(entity.standing_on, "liquid") == 0 then and minetest.get_item_group(entity.standing_on, "liquid") == 0 then
velo.y = velo.y + entity.jump_height velo.y = velo.y + entity.jump_height
acce_y = acce_y + (acce_y * 3) + 1 acce_y = acce_y + (acce_y * 3) + 1
@ -346,17 +324,13 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
-- if not moving then set animation and return -- if not moving then set animation and return
if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then if entity.v == 0 and velo.x == 0 and velo.y == 0 and velo.z == 0 then
if stand_anim then if stand_anim then entity:set_animation(stand_anim) end
entity:set_animation(stand_anim)
end
return return
end end
-- set moving animation -- set moving animation
if moving_anim then if moving_anim then entity:set_animation(moving_anim) end
entity:set_animation(moving_anim)
end
-- Stop! -- Stop!
local s = get_sign(entity.v) local s = get_sign(entity.v)
@ -392,9 +366,7 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
if ni == "air" then if ni == "air" then
if can_fly == true then if can_fly == true then new_acce.y = 0 end
new_acce.y = 0
end
elseif ni == "liquid" or ni == "lava" then elseif ni == "liquid" or ni == "lava" then
@ -441,8 +413,8 @@ function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
entity.v2 = v entity.v2 = v
end end
-- fly mob in facing direction (by D00Med, edited by TenPlus1)
-- directional flying routine by D00Med (edited by TenPlus1)
function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim) function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
local ctrl = entity.driver:get_player_control() ; if not ctrl then return end local ctrl = entity.driver:get_player_control() ; if not ctrl then return end
@ -454,19 +426,13 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
if ctrl.up then if ctrl.up then
entity.object:set_velocity({ entity.object:set_velocity(
x = dir.x * speed, {x = dir.x * speed, y = dir.y * speed + 2, z = dir.z * speed})
y = dir.y * speed + 2,
z = dir.z * speed
})
elseif ctrl.down then elseif ctrl.down then
entity.object:set_velocity({ entity.object:set_velocity(
x = -dir.x * speed, {x = -dir.x * speed, y = dir.y * speed + 2, z = -dir.z * speed})
y = dir.y * speed + 2,
z = -dir.z * speed
})
elseif not ctrl.down or ctrl.up or ctrl.jump then elseif not ctrl.down or ctrl.up or ctrl.jump then
entity.object:set_velocity({x = 0, y = -2, z = 0}) entity.object:set_velocity({x = 0, y = -2, z = 0})
@ -501,11 +467,9 @@ function mobs.fly(entity, _, speed, shoots, arrow, moving_anim, stand_anim)
end end
end end
-- change animation if stopped
if velo.x == 0 and velo.y == 0 and velo.z == 0 then if velo.x == 0 and velo.y == 0 and velo.z == 0 then
entity:set_animation(stand_anim) entity:set_animation(stand_anim) -- stopped animation
else else
-- moving animation entity:set_animation(moving_anim) -- moving animation
entity:set_animation(moving_anim)
end end
end end

View File

@ -66,8 +66,6 @@ mobs_can_hear (Enable Mob hearing) bool true
[Pathfinding] [Pathfinding]
# Enable pathfinding (default Enabled) # Enable pathfinding (default Enabled)
mob_pathfinding_enable (Enable pathfinding) bool true mob_pathfinding_enable (Enable pathfinding) bool true
# Use pathfinder mod if available (default Enabled)
mob_pathfinder_enable (Use pathfinder mod if available) bool true
# How long before stuck mobs starts searching (default 3.0) # How long before stuck mobs starts searching (default 3.0)
mob_pathfinding_stuck_timeout (How long before stuck mobs start searching) float 3.0 mob_pathfinding_stuck_timeout (How long before stuck mobs start searching) float 3.0
# How long will mob follow path before giving up (default 5.0) # How long will mob follow path before giving up (default 5.0)

View File

@ -1,8 +1,9 @@
local S = mobs.translate local S = minetest.get_translator("mobs")
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
-- helper functions
-- are we a real player ?
local function is_player(player) local function is_player(player)
if player and type(player) == "userdata" and minetest.is_player(player) then if player and type(player) == "userdata" and minetest.is_player(player) then
@ -21,8 +22,8 @@ local get_distance = function(a, b)
return square(x * x + y * y + z * z) return square(x * x + y * y + z * z)
end end
-- mob spawner -- mob spawner
local spawner_default = "mobs_animal:pumba 10 15 0 0 0" local spawner_default = "mobs_animal:pumba 10 15 0 0 0"
minetest.register_node("mobs:spawner", { minetest.register_node("mobs:spawner", {
@ -35,6 +36,7 @@ minetest.register_node("mobs:spawner", {
is_ground_content = false, is_ground_content = false,
_mcl_hardness = 1, _mcl_hardness = 1,
_mcl_blast_resistance = 5, _mcl_blast_resistance = 5,
sounds = mobs.node_sound_stone_defaults(),
on_construct = function(pos) on_construct = function(pos)
@ -56,16 +58,12 @@ minetest.register_node("mobs:spawner", {
on_right_click = function(pos, placer) on_right_click = function(pos, placer)
if minetest.is_protected(pos, placer:get_player_name()) then if minetest.is_protected(pos, placer:get_player_name()) then return end
return
end
end, end,
on_receive_fields = function(pos, formname, fields, sender) on_receive_fields = function(pos, formname, fields, sender)
if not fields.text or fields.text == "" then if not fields.text or fields.text == "" then return end
return
end
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
local comm = fields.text:split(" ") local comm = fields.text:split(" ")
@ -76,35 +74,31 @@ minetest.register_node("mobs:spawner", {
return return
end end
local mob = comm[1] -- mob to spawn local mob = comm[1] or "" -- mob to spawn
local mlig = tonumber(comm[2]) -- min light local mlig = tonumber(comm[2]) -- min light
local xlig = tonumber(comm[3]) -- max light local xlig = tonumber(comm[3]) -- max light
local num = tonumber(comm[4]) -- total mobs in area local num = tonumber(comm[4]) -- total mobs in area
local pla = tonumber(comm[5]) -- player distance (0 to disable) local pla = tonumber(comm[5]) -- player distance (0 to disable)
local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob local yof = tonumber(comm[6]) or 0 -- Y offset to spawn mob
if mob and mob ~= "" and mobs.spawning_mobs[mob] if mob ~= "" and mobs.spawning_mobs[mob] and num and num >= 0 and num <= 10
and num and num >= 0 and num <= 10 and mlig and mlig >= 0 and mlig <= 15 and xlig and xlig >= 0 and xlig <= 15
and mlig and mlig >= 0 and mlig <= 15 and pla and pla >= 0 and pla <= 20 and yof and yof > -10 and yof < 10 then
and xlig and xlig >= 0 and xlig <= 15
and pla and pla >= 0 and pla <= 20
and yof and yof > -10 and yof < 10 then
meta:set_string("command", fields.text) meta:set_string("command", fields.text)
meta:set_string("infotext", S("Spawner Active (@1)", mob)) meta:set_string("infotext", S("Spawner Active (@1)", mob))
else else
minetest.chat_send_player(name, S("Mob Spawner settings failed!")) minetest.chat_send_player(name, S("Mob Spawner settings failed!"))
minetest.chat_send_player(name, minetest.chat_send_player(name,
S("Syntax: “name min_light[0-14] max_light[0-14] max_mobs_in_area[0 to disable] player_distance[1-20] y_offset[-10 to 10]”")) S("Syntax: “name min_light[0-14] max_light[0-14] "
.. "max_mobs_in_area[0 to disable] player_distance[1-20] "
.. "y_offset[-10 to 10]”"))
end end
end end
}) })
local max_per_block = tonumber(minetest.settings:get("max_objects_per_block") or 99)
-- spawner abm -- spawner abm
minetest.register_abm({ minetest.register_abm({
label = "Mob spawner node", label = "Mob spawner node",
nodenames = {"mobs:spawner"}, nodenames = {"mobs:spawner"},
@ -115,9 +109,7 @@ minetest.register_abm({
action = function(pos, node, active_object_count, active_object_count_wider) action = function(pos, node, active_object_count, active_object_count_wider)
-- return if too many entities already -- return if too many entities already
if active_object_count_wider >= max_per_block then if active_object_count_wider >= max_per_block then return end
return
end
-- get meta and command -- get meta and command
local meta = minetest.get_meta(pos) local meta = minetest.get_meta(pos)
@ -132,9 +124,7 @@ minetest.register_abm({
local yof = tonumber(comm[6]) or 0 local yof = tonumber(comm[6]) or 0
-- if amount is 0 then do nothing -- if amount is 0 then do nothing
if num == 0 then if num == 0 then return end
return
end
-- are we spawning a registered mob? -- are we spawning a registered mob?
if not mobs.spawning_mobs[mob] then if not mobs.spawning_mobs[mob] then
@ -152,15 +142,11 @@ minetest.register_abm({
ent = obj:get_luaentity() ent = obj:get_luaentity()
if ent and ent.name and ent.name == mob then if ent and ent.name and ent.name == mob then count = count + 1 end
count = count + 1
end
end end
-- is there too many of same type? -- is there too many of same type?
if count >= num then if count >= num then return end
return
end
-- when player distance above 0, spawn mob if player detected and in range -- when player distance above 0, spawn mob if player detected and in range
if pla > 0 then if pla > 0 then
@ -181,22 +167,18 @@ minetest.register_abm({
end end
-- player not found -- player not found
if not in_range then if not in_range then return end
return
end
end end
-- set medium mob usually spawns in (defaults to air) -- set medium mob usually spawns in (defaults to air)
local reg = minetest.registered_entities[mob].fly_in local reg = minetest.registered_entities[mob].fly_in
if not reg or type(reg) == "string" then if not reg or type(reg) == "string" then reg = {(reg or "air")} end
reg = {(reg or "air")}
end
-- find air blocks within 5 nodes of spawner -- find air blocks within 5 nodes of spawner
local air = minetest.find_nodes_in_area( local air = minetest.find_nodes_in_area(
{x = pos.x - 5, y = pos.y + yof, z = pos.z - 5}, {x = pos.x - 5, y = pos.y + yof, z = pos.z - 5},
{x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, reg) {x = pos.x + 5, y = pos.y + yof, z = pos.z + 5}, reg)
-- spawn in random air block -- spawn in random air block
if air and #air > 0 then if air and #air > 0 then
@ -207,8 +189,7 @@ minetest.register_abm({
pos2.y = pos2.y + 0.5 pos2.y = pos2.y + 0.5
-- only if light levels are within range -- only if light levels are within range
if lig >= mlig and lig <= xlig if lig >= mlig and lig <= xlig and minetest.registered_entities[mob] then
and minetest.registered_entities[mob] then
minetest.add_entity(pos2, mob) minetest.add_entity(pos2, mob)
end end
end end