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make sure mob doesn't attack itself
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5
api.lua
5
api.lua
@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20200528",
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version = "20200609",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -2938,7 +2938,8 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
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and self.child == false
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and self.attack_players == true
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and hitter:get_player_name() ~= self.owner
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and not mobs.invis[ name ] then
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and not mobs.invis[ name ]
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and self.object ~= hitter then
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-- attack whoever punched mob
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self.state = ""
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