revert previous nil punch to mob object

This commit is contained in:
tenplus1 2020-05-28 16:21:20 +01:00
parent d5a1fce680
commit d04f144b7c
1 changed files with 3 additions and 3 deletions

View File

@ -6,7 +6,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20200527",
version = "20200528",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@ -1223,8 +1223,8 @@ local entity_physics = function(pos, radius)
local ent = objs[n]:get_luaentity()
-- punches work on entities AND players
-- objs[n]:punch(objs[n], 1.0, {
objs[n]:punch(nil, 1.0, {
objs[n]:punch(objs[n], 1.0, {
-- objs[n]:punch(nil, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = damage},
}, pos)