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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-12-24 09:40:21 +01:00

Added custom_attack function (thanks to NPXcoot)

This commit is contained in:
TenPlus1 2016-04-28 20:18:00 +01:00
parent b512f882e9
commit b51bafcf0e
3 changed files with 33 additions and 2856 deletions

52
api.lua
View File

@ -1,5 +1,5 @@
-- Mobs Api (25th April 2016)
-- Mobs Api (28th April 2016)
mobs = {}
mobs.mod = "redo"
@ -1529,33 +1529,44 @@ local do_states = function(self, dtime)
set_velocity(self, 0)
set_animation(self, "punch")
if self.timer > 1 then
if not self.custom_attack then
self.timer = 0
if self.timer > 1 then
local p2 = p
local s2 = s
self.timer = 0
p2.y = p2.y + 1.5
s2.y = s2.y + 1.5
local p2 = p
local s2 = s
--if minetest.line_of_sight(p2, s2) == true then
if line_of_sight_water(self, p2, s2) == true then
p2.y = p2.y + 1.5
s2.y = s2.y + 1.5
-- play attack sound
if self.sounds.attack then
--if minetest.line_of_sight(p2, s2) == true then
if line_of_sight_water(self, p2, s2) == true then
minetest.sound_play(self.sounds.attack, {
object = self.object,
max_hear_distance = self.sounds.distance
})
-- play attack sound
if self.sounds.attack then
minetest.sound_play(self.sounds.attack, {
object = self.object,
max_hear_distance = self.sounds.distance
})
end
-- punch player
self.attack:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
end
end
else -- call custom attack every second
if self.custom_attack
and self.timer > 1 then
-- punch player
self.attack:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
self.timer = 0
self.custom_attack(self, p)
end
end
end
@ -2165,6 +2176,7 @@ minetest.register_entity(name, {
pathfinding = def.pathfinding,
immune_to = def.immune_to or {},
explosion_radius = def.explosion_radius,
custom_attack = def.custom_attack,
on_step = mob_step,

View File

@ -79,6 +79,7 @@ This functions registers a new mob as a Minetest entity.
'shoot' shoots defined arrows when player is within range
'explode' follows player in range and will flash and explode when in reach
'dogshoot' shoots arrows when in range and one on one attack when in reach
'custom_attack' is a function that is called when mob is in range to attack player, parameters are (self, to_attack)
'explosion_radius' radius of explosion attack (defaults to 1)
'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of the arrow is required
'shoot_interval' the minimum shoot interval

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