code tidy and default sounds fix

This commit is contained in:
tenplus1 2022-10-07 10:29:23 +01:00
parent 8e3a85546c
commit b74e75ef8b
1 changed files with 9 additions and 5 deletions

View File

@ -53,6 +53,7 @@ minetest.register_tool("mobs:lasso", {
})
if minetest.get_modpath("farming") then
minetest.register_craft({
output = "mobs:lasso",
recipe = {
@ -73,6 +74,7 @@ minetest.register_tool("mobs:net", {
})
if minetest.get_modpath("farming") then
minetest.register_craft({
output = "mobs:net",
recipe = {
@ -148,7 +150,9 @@ minetest.register_craft({
-- make sure we can register fences
if minetest.get_modpath("default") and default.register_fence then
local mod_def = minetest.get_modpath("default")
if mod_def and default.register_fence then
-- mob fence (looks like normal fence but collision is 2 high)
default.register_fence("mobs:fence_wood", {
@ -156,7 +160,7 @@ default.register_fence("mobs:fence_wood", {
texture = "default_wood.png",
material = "default:fence_wood",
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
sounds = mod_def and default.node_sound_wood_defaults(),
collision_box = {
type = "fixed",
fixed = {
@ -174,7 +178,7 @@ minetest.register_node("mobs:fence_top", {
paramtype = "light",
is_ground_content = false,
groups = {choppy = 2, oddly_breakable_by_hand = 2, flammable = 2},
sounds = default.node_sound_wood_defaults(),
sounds = mod_def and default.node_sound_wood_defaults(),
node_box = {
type = "fixed",
fixed = {-0.2, -0.5, -0.2, 0.2, 0, 0.2}
@ -244,6 +248,7 @@ minetest.register_craft({
-- this tool spawns same mob and adds owner, protected, nametag info
-- then removes original entity, this is used for fixing any issues.
-- also holding sneak while punching mob lets you change texture name.
local tex_obj
@ -359,14 +364,13 @@ minetest.register_node("mobs:meatblock", {
tiles = {"mobs_meat_top.png", "mobs_meat_bottom.png", "mobs_meat_side.png"},
paramtype2 = "facedir",
groups = {choppy = 1, oddly_breakable_by_hand = 1, flammable = 2},
sounds = default and default.node_sound_leaves_defaults(),
sounds = mod_def and default.node_sound_leaves_defaults(),
on_place = minetest.rotate_node,
on_use = minetest.item_eat(20)
})
minetest.register_craft({
output = "mobs:meatblock",
-- type = "shapeless",
recipe = {
{"group:food_meat", "group:food_meat", "group:food_meat"},
{"group:food_meat", "group:food_meat", "group:food_meat"},