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replace empty var
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2
api.lua
2
api.lua
@ -4195,7 +4195,7 @@ function mobs:boom(self, pos, node_damage_radius, entity_radius, texture)
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tiles = {(texture or "tnt_smoke.png")}
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tiles = {(texture or "tnt_smoke.png")}
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})
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})
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else
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else
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mobs:safe_boom(self, pos, radius, texture)
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mobs:safe_boom(self, pos, node_damage_radius, texture)
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end
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end
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end
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end
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