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https://codeberg.org/tenplus1/mobs_redo.git
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can now add 'nametag = "mob name"' in mob definition
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parent
68076c7626
commit
be7b6bc5fe
3
api.lua
3
api.lua
@ -14,7 +14,7 @@ local use_vh1 = minetest.get_modpath("visual_harm_1ndicators")
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-- Global
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mobs = {
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mod = "redo",
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version = "20231202",
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version = "20231205",
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translate = S,
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invis = minetest.global_exists("invisibility") and invisibility or {},
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node_snow = minetest.registered_aliases["mapgen_snow"]
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@ -3569,6 +3569,7 @@ minetest.register_entity(":" .. name, setmetatable({
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name = name,
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type = def.type,
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_nametag = def.nametag,
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attack_type = def.attack_type,
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fly = def.fly,
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fly_in = def.fly_in,
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2
api.txt
2
api.txt
@ -561,7 +561,7 @@ This function registers a arrow for mobs with the attack type shoot.
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0 for no glow)
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'rotate' integer value in degrees to rotate arrow
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'on_step' is a custom function when arrow is active, nil for
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default.
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default. (self, dtime, moveresult)
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'on_punch' is a custom function when arrow is punched, nil by default
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'collisionbox' is hitbox table for arrow, {-.1,-.1,-.1,.1,.1,.1} by default.
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'lifetime' contains float value for how many seconds arrow exists in
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