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can now add 'nametag = "mob name"' in mob definition
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2
api.txt
2
api.txt
@ -561,7 +561,7 @@ This function registers a arrow for mobs with the attack type shoot.
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0 for no glow)
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'rotate' integer value in degrees to rotate arrow
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'on_step' is a custom function when arrow is active, nil for
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default.
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default. (self, dtime, moveresult)
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'on_punch' is a custom function when arrow is punched, nil by default
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'collisionbox' is hitbox table for arrow, {-.1,-.1,-.1,.1,.1,.1} by default.
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'lifetime' contains float value for how many seconds arrow exists in
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