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can now add 'nametag = "mob name"' in mob definition

This commit is contained in:
tenplus1
2023-12-05 08:23:04 +00:00
parent 68076c7626
commit be7b6bc5fe
2 changed files with 3 additions and 2 deletions

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@ -561,7 +561,7 @@ This function registers a arrow for mobs with the attack type shoot.
0 for no glow)
'rotate' integer value in degrees to rotate arrow
'on_step' is a custom function when arrow is active, nil for
default.
default. (self, dtime, moveresult)
'on_punch' is a custom function when arrow is punched, nil by default
'collisionbox' is hitbox table for arrow, {-.1,-.1,-.1,.1,.1,.1} by default.
'lifetime' contains float value for how many seconds arrow exists in