updated api.txt

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TenPlus1 2017-01-31 14:37:45 +00:00
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MOB API (29th December 2016)
MOB API (31st January 2017)
The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
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'shoot' shoots defined arrows when player is within range
'explode' follows player in range and will flash and explode when in reach
'dogshoot' shoots arrows when in range and one on one attack when in reach
'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
'dogshoot_count_max' number of seconds before switching above modes.
'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
'dogshoot_count_max' number of seconds before switching above modes.
'custom_attack' is a function that is called when mob is in range to attack player, parameters are (self, to_attack)
'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
'on_blast' is called when TNT explodes near mob, function uses (object, damage) and returns (do_damage, do_knockback, drops)
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'die_start' start frame of die animation
'die_end' end frame of die animation
'speed_normal' normal animation speed
'fly_start' start frame of fly animation
'fly_end' end frame of fly animation
'speed_run' running animation speed
'speed_punch' punching animation speed
'speed_punch2' alternative punching animation speed
'speed_shoot' shooting animation speed
'speed_die' die animation speed
'speed_fly' fly animation speed
'replace_what' group if items to replace e.g. {"farming:wheat_8", "farming:carrot_8"}
'replace_with' replace with what e.g. "air" or in chickens case "mobs:egg"
'replace_rate' how random should the replace rate be (typically 10)