1
0
mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2025-01-08 08:50:20 +01:00

switch node/entity setting in mobs:boom

This commit is contained in:
tenplus1 2024-11-21 15:35:07 +00:00
parent bde53c3475
commit ca76558edd
2 changed files with 7 additions and 7 deletions

View File

@ -19,7 +19,7 @@ end
mobs = {
mod = "redo",
version = "20241116",
version = "20241121",
spawning_mobs = {},
translate = S,
node_snow = has(minetest.registered_aliases["mapgen_snow"])
@ -4182,14 +4182,14 @@ end
-- make explosion with protection and tnt mod check
function mobs:boom(self, pos, radius, damage_radius, texture)
function mobs:boom(self, pos, entity_radius, node_damage_radius, texture)
if mobs_griefing and minetest.get_modpath("tnt") and tnt and tnt.boom
and not minetest.is_protected(pos, "") then
tnt.boom(pos, {
radius = radius,
damage_radius = damage_radius,
radius = node_damage_radius,
damage_radius = entity_radius,
sound = self.sounds and self.sounds.explode,
explode_center = true,
tiles = {(texture or "tnt_smoke.png")}

View File

@ -619,11 +619,11 @@ Explosion Function
mobs:explosion(pos, radius) -- DEPRECATED!!! use mobs:boom() instead
mobs:boom(self, pos, radius, damage_radius, texture)
mobs:boom(self, pos, entity_radius, damage_radius, texture)
'self' mob entity
'pos' centre position of explosion
'radius' radius of explosion (typically set to 3)
'damage_radius' radius of damage around explosion
'damage_radius' radius of node damage (typically 3)
'entity_radius' radius of explosion to players and mobs
'texture' particle texture during explosion, defaults to "tnt_smoke.png"
This function generates an explosion which removes nodes in a specific radius