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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-12-24 17:50:21 +01:00

add friendly_fire mob setting for arrows (thx eschan145)

This commit is contained in:
tenplus1 2023-03-26 08:31:40 +01:00
parent 3bd2ee8129
commit cd4fb6f2a6
2 changed files with 17 additions and 3 deletions

17
api.lua
View File

@ -25,7 +25,7 @@ local use_cmi = minetest.global_exists("cmi")
mobs = {
mod = "redo",
version = "20230325",
version = "20230326",
intllib = S,
invis = minetest.global_exists("invisibility") and invisibility or {}
}
@ -197,6 +197,7 @@ mobs.mob_class = {
attack_animals = false,
attack_players = true,
attack_npcs = true,
friendly_fire = true,
facing_fence = false,
_breed_countdown = nil,
_cmi_is_mob = true
@ -2953,8 +2954,17 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
end)
end
-- do damage
self.health = self.health - floor(damage)
-- check for friendly fire (arrows from same mob)
if self.friendly_fire then
self.health = self.health - floor(damage) -- do damage regardless
else
local entity = hitter and hitter:get_luaentity()
-- check if arrow from same mob, if so then do no damage
if entity and entity.name ~= self.arrow then
self.health = self.health - floor(damage)
end
end
-- exit here if dead, check for tools with fire damage
local hot = tool_capabilities and tool_capabilities.damage_groups
@ -3604,6 +3614,7 @@ minetest.register_entity(name, setmetatable({
attack_players = def.attack_players,
attack_npcs = def.attack_npcs,
specific_attack = def.specific_attack,
friendly_fire = def.friendly_fire,
runaway_from = def.runaway_from,
owner_loyal = def.owner_loyal,
pushable = def.pushable,

View File

@ -150,6 +150,9 @@ functions needed for the mob to work properly which contains the following:
arrow/fireball appears on mob.
'specific_attack' has a table of entity names that mob can also attack
e.g. {"player", "mobs_animal:chicken"}.
'friendly_fire` when set to false, mobs will not be able to harm other
mobs of the same type with friendly fire arrows.
Defaults to true.
'runaway_from' contains a table with mob names to run away from, add
"player" to list to runaway from player also.
'ignore_invisibility' When true mob will still be able to see and attack