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add friendly_fire mob setting for arrows (thx eschan145)
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17
api.lua
17
api.lua
@ -25,7 +25,7 @@ local use_cmi = minetest.global_exists("cmi")
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mobs = {
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mod = "redo",
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version = "20230325",
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version = "20230326",
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intllib = S,
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invis = minetest.global_exists("invisibility") and invisibility or {}
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}
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@ -197,6 +197,7 @@ mobs.mob_class = {
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attack_animals = false,
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attack_players = true,
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attack_npcs = true,
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friendly_fire = true,
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facing_fence = false,
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_breed_countdown = nil,
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_cmi_is_mob = true
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@ -2953,8 +2954,17 @@ function mob_class:on_punch(hitter, tflp, tool_capabilities, dir, damage)
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end)
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end
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-- do damage
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self.health = self.health - floor(damage)
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-- check for friendly fire (arrows from same mob)
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if self.friendly_fire then
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self.health = self.health - floor(damage) -- do damage regardless
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else
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local entity = hitter and hitter:get_luaentity()
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-- check if arrow from same mob, if so then do no damage
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if entity and entity.name ~= self.arrow then
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self.health = self.health - floor(damage)
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end
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end
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-- exit here if dead, check for tools with fire damage
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local hot = tool_capabilities and tool_capabilities.damage_groups
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@ -3604,6 +3614,7 @@ minetest.register_entity(name, setmetatable({
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attack_players = def.attack_players,
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attack_npcs = def.attack_npcs,
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specific_attack = def.specific_attack,
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friendly_fire = def.friendly_fire,
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runaway_from = def.runaway_from,
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owner_loyal = def.owner_loyal,
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pushable = def.pushable,
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3
api.txt
3
api.txt
@ -150,6 +150,9 @@ functions needed for the mob to work properly which contains the following:
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arrow/fireball appears on mob.
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'specific_attack' has a table of entity names that mob can also attack
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e.g. {"player", "mobs_animal:chicken"}.
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'friendly_fire` when set to false, mobs will not be able to harm other
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mobs of the same type with friendly fire arrows.
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Defaults to true.
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'runaway_from' contains a table with mob names to run away from, add
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"player" to list to runaway from player also.
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'ignore_invisibility' When true mob will still be able to see and attack
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