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mirror of https://codeberg.org/tenplus1/mobs_redo.git synced 2024-12-25 18:20:20 +01:00

fix lasso pickup

This commit is contained in:
TenPlus1 2017-06-30 20:47:21 +01:00
parent 6799a7ac15
commit d0475fd4f5

15
api.lua
View File

@ -1,9 +1,9 @@
-- Mobs Api (28th June 2017) -- Mobs Api (30th June 2017)
mobs = {} mobs = {}
mobs.mod = "redo" mobs.mod = "redo"
mobs.version = "20170628" mobs.version = "20170630"
-- Intllib -- Intllib
@ -1145,7 +1145,7 @@ local specific_attack = function(list, what)
return true return true
end end
-- is found entity on list to attack? -- found entity on list to attack?
for no = 1, #list do for no = 1, #list do
if list[no] == what then if list[no] == what then
@ -1469,7 +1469,7 @@ local do_states = function(self, dtime)
self.state = "walk" self.state = "walk"
set_animation(self, "walk") set_animation(self, "walk")
-- fly up/down randombly for flying mobs -- fly up/down randomly for flying mobs
if self.fly and random(1, 100) <= self.walk_chance then if self.fly and random(1, 100) <= self.walk_chance then
local v = self.object:getvelocity() local v = self.object:getvelocity()
@ -1548,7 +1548,8 @@ local do_states = function(self, dtime)
-- otherwise randomly turn -- otherwise randomly turn
elseif random(1, 100) <= 30 then elseif random(1, 100) <= 30 then
yaw = random() * 2 * pi --yaw = random() * 2 * pi
yaw = (random(0, 360) - 180) / 180 * pi
yaw = set_yaw(self.object, yaw) yaw = set_yaw(self.object, yaw)
end end
@ -3195,7 +3196,7 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
-- are we using hand, net or lasso to pick up mob? -- are we using hand, net or lasso to pick up mob?
if tool:get_name() ~= "" if tool:get_name() ~= ""
and tool:get_name() ~= "mobs:net" and tool:get_name() ~= "mobs:net"
and tool:get_name() ~= "mobs:magic_lasso" then and tool:get_name() ~= "mobs:lasso" then
return false return false
end end
@ -3233,7 +3234,7 @@ function mobs:capture_mob(self, clicker, chance_hand, chance_net, chance_lasso,
clicker:set_wielded_item(tool) clicker:set_wielded_item(tool)
elseif tool:get_name() == "mobs:magic_lasso" then elseif tool:get_name() == "mobs:lasso" then
chance = chance_lasso chance = chance_lasso