pathfinding level 2 liquid drop fixed

This commit is contained in:
TenPlus1 2017-08-03 19:41:22 +01:00
parent 2312319fe3
commit d31010216a
1 changed files with 6 additions and 3 deletions

View File

@ -1080,7 +1080,8 @@ local smart_mobs = function(self, s, p, dist, dtime)
and node1 ~= "ignore"
and ndef1
and not ndef1.groups.level
and not ndef1.groups.unbreakable then
and not ndef1.groups.unbreakable
and not ndef1.groups.liquid then
minetest.set_node(s, {name = "air"})
minetest.add_item(s, ItemStack(node1))
@ -1109,7 +1110,8 @@ local smart_mobs = function(self, s, p, dist, dtime)
and node1 ~= "ignore"
and ndef1
and not ndef1.groups.level
and not ndef1.groups.unbreakable then
and not ndef1.groups.unbreakable
and not ndef1.groups.liquid then
minetest.add_item(p1, ItemStack(node1))
minetest.set_node(p1, {name = "air"})
@ -1123,7 +1125,8 @@ local smart_mobs = function(self, s, p, dist, dtime)
and node1 ~= "ignore"
and ndef1
and not ndef1.groups.level
and not ndef1.groups.unbreakable then
and not ndef1.groups.unbreakable
and not ndef1.groups.liquid then
minetest.add_item(p1, ItemStack(node1))
minetest.set_node(p1, {name = "air"})