updated api docs

This commit is contained in:
TenPlus1 2016-09-26 12:10:48 +01:00
parent b844712d48
commit d5822b3e0b
2 changed files with 10 additions and 0 deletions

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@ -2716,6 +2716,7 @@ function mobs:register_arrow(name, def)
and player:get_luaentity() and player:get_luaentity()
and player:get_luaentity().name ~= self.object:get_luaentity().name and player:get_luaentity().name ~= self.object:get_luaentity().name
and player:get_luaentity().name ~= "__builtin:item" and player:get_luaentity().name ~= "__builtin:item"
and player:get_luaentity().name ~= "__builtin:falling_node"
and player:get_luaentity().name ~= "gauges:hp_bar" and player:get_luaentity().name ~= "gauges:hp_bar"
and player:get_luaentity().name ~= "signs:text" and player:get_luaentity().name ~= "signs:text"
and player:get_luaentity().name ~= "itemframes:item" then and player:get_luaentity().name ~= "itemframes:item" then

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@ -235,3 +235,12 @@ This function allows the mob to be fed the item inside self.follow be it apple,
'feed_count' number of times mob must be fed to tame or breed 'feed_count' number of times mob must be fed to tame or breed
'breed' true or false stating if mob can be bred and a child created afterwards 'breed' true or false stating if mob can be bred and a child created afterwards
'tame' true or false stating if mob can be tamed so player can pick them up 'tame' true or false stating if mob can be tamed so player can pick them up
Useful Internal Variables
'self.health' contains current health of mob
'self.base_texture' contains current skin texture which was randomly selected from textures list
'self.gotten' true when sheep have been sheared or cows have been milked, a toggle switch which can be used for many functions
'self.child' true when mob is currently a child (when two mobs have bred and current mob is the outcome)
'self.hornytimer' background timer that controls breeding functions and mob childhood timings