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fluid viscocity checks standing node against fly_in table/string

master
TenPlus1 1 week ago
parent
commit
d65b80fa51
2 changed files with 27 additions and 5 deletions
  1. +25
    -3
      api.lua
  2. +2
    -2
      readme.MD

+ 25
- 3
api.lua View File

@@ -228,6 +228,28 @@ function mob_class:collision()
end


-- check string against another string or table
local check_for = function(look_for, look_inside)

if type(look_inside) == "string" and look_inside == look_for then

return true

elseif type(look_inside) == "table" then

for _, str in pairs(look_inside) do

if str == look_for then

return true
end
end
end

return false
end


-- move mob in facing direction
function mob_class:set_velocity(v)

@@ -263,9 +285,9 @@ function mob_class:set_velocity(v)
-- check if standing in water and use liquid viscocity to slow mob
local visc = minetest.registered_nodes[self.standing_in].liquid_viscosity

-- assume any mob not flying will slow down in water as mobs flying in air
-- wont be near water, and mobs flying in water will swim at full speed
if not self.fly_in and (visc and visc > 0) then
-- if mob standing inside fluid with viscocity which isn't in self.fly_in
-- then slow down mob accordingly
if visc and visc > 0 and not check_for(self.standing_in, self.fly_in)then

new_vel.x = new_vel.x ~= 0 and new_vel.x / visc or 0
new_vel.y = new_vel.y ~= 0 and new_vel.y / visc or 0


+ 2
- 2
readme.MD View File

@@ -23,8 +23,8 @@ Lucky Blocks: 9


Changelog:
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game
(default is 0 for unlimited), removed {immortal} from mob armor
- 1.52 - Added 'mob_active_limit' in settings to set number of mobs in game
(default is 0 for unlimited), removed {immortal} from mob armor, fluid viscocity slows mobs
- 1.51 - Added some node checks for dangerous nodes, jumping and falling tweaks, spawn area check (thx for idea wuzzy), re-enabled mob suffocation, add 'mob_nospawn_range' setting
- 1.50 - Added new line_of_sight function that uses raycasting if mt5.0 is found, (thanks Astrobe), dont spawn mobs if world anchor nearby (technic or simple_anchor mods), chinese local added
- 1.49- Added mobs:force_capture(self, player) function, api functions now use metatables thanks to bell07


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